No death damage: Difference between revisions
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imported>Leoetlino (Created page with "'''No death damage''' is the maximum damage that Link can take without dying even when he would normally not survive. This is used to implement '''one-hit kill protection'''....") |
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'''No death damage''' is the maximum damage that Link can take without dying even when he would normally not survive. This is used to implement '''one-hit kill protection'''. | '''No death damage''' is the maximum damage that Link can take without dying even when he would normally not survive<ref>{{addr|a=0x7100851A24|ver=nx-1.5.0}}</ref>. This is used to implement '''one-hit kill protection'''. | ||
In Master Mode, no death damage is disabled (when [[aoc2]] flag 0x8 is set)<ref>{{addr|a=0x7100851A24|ver=nx-1.5.0}}</ref>. | |||
== Calculation == | == Calculation == | ||
The no death damage value is calculated as follows: | The no death damage value is calculated as follows<ref>{{addr|a=0x7100886B08|ver=nx-1.5.0}}</ref>: | ||
'''NoDeathDamageBase''' + floor('''PlayerMaxLife''' × '''NoDeathDamageAdd''') / 4 | '''NoDeathDamageBase''' + floor('''PlayerMaxLife''' × '''NoDeathDamageAdd''') / 4 | ||
where NoDeathDamageBase and NoDeathDamageAdd are parameters in Link's [[GeneralParamList]]. In 1.5.0, those values are 20 (= 5 hearts) and 4 (= 1 heart) respectively. | where NoDeathDamageBase and NoDeathDamageAdd are parameters in Link's [[GeneralParamList]]. In 1.5.0, those values are 20 (= 5 hearts) and 4 (= 1 heart) respectively. | ||
== References == | |||
<references/> | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |