One-Hit Obliterator: Difference between revisions
imported>Leoetlino Created page with "== Infinite Attack Power == [https://gist.github.com/leoetlino/dc4148024537eec3008f0140b544fb8e Source] === Finite damage value === The One-Hit Obliterator doesn't actually..." |
imported>Leoetlino m title consistency |
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== Infinite | == Infinite attack power == | ||
[https://gist.github.com/leoetlino/dc4148024537eec3008f0140b544fb8e Source] | [https://gist.github.com/leoetlino/dc4148024537eec3008f0140b544fb8e Source] | ||
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* The player must be in a shrine '''or''' must not have escaped the trial. | * The player must be in a shrine '''or''' must not have escaped the trial. | ||
* The weapon must not have run out of "chemical" power. | * The weapon must not have run out of "chemical" power. | ||
[[File:PlateauFieldMapAreas.png|thumb|right]] | |||
The player is considered to have '''escaped the One-Hit Obliterator trial''' iff<ref>0x71006889D0</ref>: | The player is considered to have '''escaped the One-Hit Obliterator trial''' iff<ref>0x71006889D0</ref>: | ||
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* '''or''' the player's Y coordinate is strictly lower than 150.0. | * '''or''' the player's Y coordinate is strictly lower than 150.0. | ||
== "A voice calls to you" trigger == | |||
Source: [https://static.zeldamods.org/botw_150_AI_AI_PlayerNormal__calc.html ai::PlayerNormal::calc] | |||
[[File:PlateauOneHitObliteratorCoordsCheck.png|thumb|right]] | |||
Every frame, the game checks whether: | |||
* add-on content is enabled and version >= 0x300 | |||
* '''and''' the player is playing the One-Hit Obliterator quest | |||
* '''and''' there is no active event | |||
* '''and''' the player is not in a shrine | |||
If so, PlayerNormal then checks whether Link has escaped the One-Hit Obliterator quest (see above). | |||
If he has, and if he is in a grounded state, the Demo605_0<Demo605_0> event is called. | |||
If his X coordinate is < -1900.0 or > 0.0, or his Z coordinate is < 1100.0 or > 3000.0, the player is considered to have escaped the quest and the Demo605_0<Demo605_1> event is called to rectify the situation. | |||
== Champion powers and blood moons == | |||
Additionally, in that state, HeroSoulProhibition and BloodyMoonProhibition are '''forcefully set''' every frame. | |||
== Fairy/Mipha's Grace == | |||
Fairies and Mipha's Grace will not work as long as Weapon_Sword_502 is equipped. | |||
== LumberjackTree == | |||
{{empty section}} | |||
<references/> | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||