SaveMgr: Difference between revisions
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→savedataformat loading
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== savedataformat loading == | == savedataformat loading == | ||
Similarly to GameDataMgr, SaveMgr loads every file that is in the [[savedataformat]] archive and assumes it is a [[bgsvdata]] resource<ref>SaveMgr code: 0x7100E0EE24</ref>. | Similarly to GameDataMgr, SaveMgr loads every file that is in the [[savedataformat]] archive and assumes it is a [[bgsvdata]] resource<ref>SaveMgr code: 0x7100E0EE24</ref>. The file name does not matter. | ||
SaveMgr can only load up to 0x20 files<ref>SaveMgr code: 0x7100E0EE50</ref>. | SaveMgr can only load up to 0x20 files<ref>SaveMgr code: 0x7100E0EE50</ref>. |