GameDataMgr: Difference between revisions
m
→bool and s32 flags with reset type 3
imported>Leoetlino m (→TriggerParams) |
imported>Leoetlino |
||
Line 75: | Line 75: | ||
TriggerParam::reset processes up to 1024 flags at a time. The function returns the number of remaining flags to reset and flag 0x08 (GameDataMgr::Flags_NeedReset) is only cleared when all flags have been reset. | TriggerParam::reset processes up to 1024 flags at a time. The function returns the number of remaining flags to reset and flag 0x08 (GameDataMgr::Flags_NeedReset) is only cleared when all flags have been reset. | ||
== bool and s32 flags with reset type 3 == | === bool and s32 flags with reset type 3 === | ||
bool and s32 flags with reset type 3, and with a flag name hash that is listed in ShopAreaInfo (in [[ShopGameDataInfo.byml]]) receive special treatment. | bool and s32 flags with reset type 3, and with a flag name hash that is listed in ShopAreaInfo (in [[ShopGameDataInfo.byml]]) receive special treatment. | ||