Cooking: Difference between revisions
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=== Boost === | === Boost === | ||
Cooked items sometimes receive bonuses (improved effect duration, potency, health recovery, etc.). This random process is internally called a "boost". When this happens, the player is said to have gotten a "critical success". | Cooked items sometimes receive bonuses (improved effect duration, potency, health recovery, etc.). This random process is internally called a "boost". When this happens, the player is said to have gotten a "critical success". | ||
The probability of getting a boost is calculated based on what ingredients the player is using. | |||
However, boosts are ''guaranteed'' during a Blood Moon. More exactly: | |||
* The current day must be a "Bloody Day" (see [[WorldMgr]] for more information). | |||
* The "blood moon time range progress" must be strictly greater than 0.1%. | |||
** This value starts increasing linearly from 0% at 23:30 and reaches 100% at 00:00, then starts decreasing and reaches 0% at 00:15. | |||
** Effectively, this means the time range is ''roughly'' 23:30-00:15. | |||
=== Fail === | === Fail === |