LoadBalancer.beco: Difference between revisions
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{{resloc|path=Ecosystem/MapTower.beco|locations=[[Bootup.pack]]}} | {{resloc|path=Ecosystem/MapTower.beco|locations=[[Bootup.pack]]}} | ||
[[File:LoadBalancer.png||right|thumb|Visual representation. An interactive version is available in the object map.]] | [[File:LoadBalancer.png||right|thumb|Visual representation. An interactive version is available in the object map.]] | ||
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Latest revision as of 23:26, 10 March 2019
This resource is found in Bootup.pack.
Its canonical resource path is "Ecosystem/MapTower.beco".
LoadBalancer.beco is a beco file. It is used to temporarily reduce the draw distance in some areas to help with performance.
LODMgr[1] does the following every game tick:
Player* link = ActorSystem::sInstance->getPlayer();
int balancer = eco::getCurrentAreaData(
link->position.x,
link->position.z,
Ecosystem::sInstance,
&Ecosystem::sInstance->loadBalancer);
this->cpuLoadBalancer = balancer;
if ( balancer && this->drawDistanceMultiplier > 0.7 )
this->drawDistanceMultiplier = 0.7;
Names come from leftover debug functions in LODMgr.
- ↑ Level of Detail Manager code @ 0x7101254C38 in the Switch 1.5.0 executable