Map area: Difference between revisions

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A '''map area''' is a named area in the open world (MainField) with specific properties (wildlife, enemies, climate, environment, etc.)
A '''map area''' is a named area in the open world (MainField) with specific properties (wildlife, enemies, climate, environment, etc.)


In ''Breath of the Wild'', there are 94 map areas. [[FieldMapArea.beco]] is used to map world coordinates to areas.
In ''Breath of the Wild'', there are 94 map areas. [[FieldMapArea.beco]] is used to map world coordinates to area numbers, which are in turn mapped to areas by [[AreaData.byml]].


== List of areas ==
== List of areas ==
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== AreaData.byml ==
{{resloc|path=Ecosystem/AreaData.byml|locations=[[Bootup.pack]]}}
'''AreaData.byml''' is a [[BYML]] file that configures area properties. It contains a list of area entries (sorted by the area number), each entry having the following properties:
* Animal
* Area
* AreaNumber
* AutoCliffMaterial
* AutoPlacementMaterial
* Bird
* Climate
* DecoPlant
* Enemy
* EnvSound
* Fish
* Fruit
* GrassCut
* Insect
* Kibako
* Mineral
* Mushroom
* Plant
* Procedural
* RainBonusMaterial
* Recommend
* RuinAutoPlacement


[[Category:Internals]]
[[Category:Internals]]
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