Difficulty scaling: Difference between revisions
→Weapons
imported>Leoetlino |
imported>Leoetlino |
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'scaleWeapon' is called (i.e. weapons may be scaled) for a weapon if: | 'scaleWeapon' is called (i.e. weapons may be scaled) for a weapon if: | ||
* '''For standalone weapons''': The actor property 'LevelSensorMode' is higher than 1 '''and''' it wasn't already picked up. | * '''For standalone weapons''': The actor property 'LevelSensorMode' is higher than 1 '''and''' it wasn't already picked up. | ||
* '''For treasure chest drops''': | * '''For treasure chest drops''': If SharpWeaponJudgeType is not 4, when [[AIDef:AI/TreasureBox]] initialises the drop actor. | ||
* '''For Hinox weapons''': The flag <code>{MapName}_Necklace_{i}_{HinoxName}_{ID}</code> is false. | * '''For Hinox weapons''': The flag <code>{MapName}_Necklace_{i}_{HinoxName}_{ID}</code> is false. | ||
* '''For other enemy drops''': The flag <code>{MapName}_WeaponDrop_{ID}</code> is false, '''and''' [the actor property 'LevelSensorMode' is higher than 1 ''or'' the enemy is a Guardian Scout ('Enemy_Guardian_Mini')]. | * '''For other enemy drops''': The flag <code>{MapName}_WeaponDrop_{ID}</code> is false, '''and''' [the actor property 'LevelSensorMode' is higher than 1 ''or'' the enemy is a Guardian Scout ('Enemy_Guardian_Mini')]. |