Help:Creating mods: Difference between revisions
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=== The RSTB file === | === The RSTB file === | ||
The file [[ResourceSizeTable.product.rsizetable]] (referred to as the RSTB file) contains a list of size limits for almost every file in the game (calculated from the non-Yaz0-compressed file sizes). If you edit a file to make its filesize bigger, you'll need to edit this file to prevent errors. For details, see [[Help: | The file [[ResourceSizeTable.product.rsizetable]] (referred to as the RSTB file) contains a list of size limits for almost every file in the game (calculated from the non-Yaz0-compressed file sizes). If you edit a file to make its filesize bigger, you'll need to edit this file to prevent errors. For details, see [[Help:Setting up tools#RSTB]]. | ||
=== File names and caching === | === File names and caching === | ||
The game assumes that any 2 files with the exact same filename also have the exact same contents. If you don't follow this rule when editing files, the game might load the wrong version of the file, leading to errors. | The game assumes that any 2 files with the exact same filename also have the exact same contents. If you don't follow this rule when editing files, the game might load the wrong version of the file, leading to errors. |
Revision as of 08:44, 21 October 2018
Welcome, modders! This page is intended to be a collection of useful information for anybody who wants to create mods. If you want to simply use other people's mods, see Help:Using mods.
Getting set up
To make mods, you'll need to start by dumping the unedited game files from your copy of BotW.
Since BotW uses a lot of Nintendo's own file formats, you'll need tools to be able to edit them.
Rules
The RSTB file
The file ResourceSizeTable.product.rsizetable (referred to as the RSTB file) contains a list of size limits for almost every file in the game (calculated from the non-Yaz0-compressed file sizes). If you edit a file to make its filesize bigger, you'll need to edit this file to prevent errors. For details, see Help:Setting up tools.
File names and caching
The game assumes that any 2 files with the exact same filename also have the exact same contents. If you don't follow this rule when editing files, the game might load the wrong version of the file, leading to errors.