Help:Creating mods: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
No edit summary
imported>Leoetlino
(→‎Getting set up: add icons)
Line 3: Line 3:
== Getting set up ==
== Getting set up ==
<br>
<br>
{{linkbox|title=[[help:Dumping games|Dumping the game files]]|text=To make mods, you'll need to start by dumping the unedited game files from your copy of BotW.}}
{{linkbox
{{linkbox|title=[[help:Setting up tools|Setting up tools]]|text=Since BotW uses a lot of Nintendo's own file formats, you'll need tools to be able to edit them.}}
|title=[[help:Dumping games|Dumping the game files]]
|text=To make mods, you'll need to start by dumping the unedited game files from your copy of BotW.
|faiconc=far far-copy}}
{{linkbox
|title=[[help:Setting up tools|Setting up tools]]
|text=Since BotW uses a lot of Nintendo's own file formats, you'll need tools to be able to edit them.
|faiconc=far far-toolbox}}


== Rules ==
== Rules ==

Revision as of 20:18, 15 October 2018

Welcome, modders! This page is intended to be a collection of useful information for anybody who wants to create mods. If you want to simply use other people's mods, see Help:Using mods.

Getting set up


Rules

The RSTB file

The file ResourceSizeTable.product.rsizetable (referred to as the RSTB file) contains a list of size limits for almost every file in the game (calculated from the non-Yaz0-compressed file sizes). If you edit a file to make its filesize bigger, you'll need to edit this file to prevent errors. For details, see Help:Editing the RSTB.

File names and caching

The game assumes that any 2 files with the exact same filename also have the exact same contents. If you don't follow this rule when editing files, the game might load the wrong version of the file, leading to errors.