AIDef:Behavior/NeckRotateToPlayerAndNPC: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
(No difference)
|
Latest revision as of 18:13, 14 October 2018
AI definition | |
---|---|
Type | Behavior |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
LimitDistance | Float | ||
LimitAngle | Float | ||
IsUseAwnSight | Bool | ||
UpdateInterval | Int |
Derived definitions
NeckRotateToPlayerAndNPC (Animal_Horse_A)
Name | Value |
---|---|
LimitDistance | 7.0 |
LimitAngle | 1.0472 |
IsUseAwnSight | True |
UpdateInterval | 10 |
NeckRotateToPlayerAndNPC (Dog)
Name | Value |
---|---|
LimitDistance | 7.0 |
LimitAngle | 1.0472 |
IsUseAwnSight | True |
UpdateInterval | 10 |
NeckRotateToPlayerAndNPC (Sunazarashi_B)
Name | Value |
---|---|
LimitDistance | 7.0 |
LimitAngle | 1.0472 |
IsUseAwnSight | True |
UpdateInterval | 10 |
NeckRotateToPlayerAndNPC (DomesticAnimalWait)
Name | Value |
---|---|
LimitDistance | 7.0 |
LimitAngle | 1.0472 |
IsUseAwnSight | True |
UpdateInterval | 10 |
NeckRotateToPlayerAndNPC (SunazarashiSP_C)
Name | Value |
---|---|
LimitDistance | 7.0 |
LimitAngle | 1.0472 |
IsUseAwnSight | True |
UpdateInterval | 10 |
NeckRotateToPlayerAndNPC (DomesticAnimal)
Name | Value |
---|---|
LimitDistance | 7.0 |
LimitAngle | 1.0472 |
IsUseAwnSight | True |
UpdateInterval | 10 |