AIDef:Behavior/NeckBattleMode: Difference between revisions

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imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 18:13, 14 October 2018

NeckBattleMode
AI definition
Type Behavior

Derived definitions

NeckBattleMode (Stal_Bokoblin_Junior_Body)

No overridden parameters.

NeckBattleMode (ForestGiant_Middle)

No overridden parameters.

NeckBattleMode (Lizalfos)

No overridden parameters.

NeckBattleMode (Bokoblin_Red)

No overridden parameters.

NeckBattleMode (ForestGiant_Senior)

No overridden parameters.

NeckBattleMode (ForestGiant)

No overridden parameters.

NeckBattleMode (Lynel_Senior)

No overridden parameters.

NeckBattleMode (Lizalfos_Fire)

No overridden parameters.

NeckBattleMode (Bokoblin_Senior)

No overridden parameters.

NeckBattleMode (Bokoblin_Rapid)

No overridden parameters.

NeckBattleMode (Lizalfos_Electric)

No overridden parameters.

NeckBattleMode (GanonBeast)

No overridden parameters.

NeckBattleMode (Lynel_Middle)

No overridden parameters.

NeckBattleMode (Lizalfos_Bone)

No overridden parameters.

NeckBattleMode (Lynel)

No overridden parameters.

NeckBattleMode (StalForestGiant)

No overridden parameters.

NeckBattleMode (Lizalfos_Senior)

No overridden parameters.

NeckBattleMode (Lizalfos_Middle)

No overridden parameters.

NeckBattleMode (Lizalfos_Ice)

No overridden parameters.