AIDef:Behavior/NeckBattleMode: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
(No difference)
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Latest revision as of 18:13, 14 October 2018
| AI definition | |
|---|---|
| Type | Behavior |
Derived definitions
NeckBattleMode (Stal_Bokoblin_Junior_Body)
No overridden parameters.
NeckBattleMode (ForestGiant_Middle)
No overridden parameters.
NeckBattleMode (Lizalfos)
No overridden parameters.
NeckBattleMode (Bokoblin_Red)
No overridden parameters.
NeckBattleMode (ForestGiant_Senior)
No overridden parameters.
NeckBattleMode (ForestGiant)
No overridden parameters.
NeckBattleMode (Lynel_Senior)
No overridden parameters.
NeckBattleMode (Lizalfos_Fire)
No overridden parameters.
NeckBattleMode (Bokoblin_Senior)
No overridden parameters.
NeckBattleMode (Bokoblin_Rapid)
No overridden parameters.
NeckBattleMode (Lizalfos_Electric)
No overridden parameters.
NeckBattleMode (GanonBeast)
No overridden parameters.
NeckBattleMode (Lynel_Middle)
No overridden parameters.
NeckBattleMode (Lizalfos_Bone)
No overridden parameters.
NeckBattleMode (Lynel)
No overridden parameters.
NeckBattleMode (StalForestGiant)
No overridden parameters.
NeckBattleMode (Lizalfos_Senior)
No overridden parameters.
NeckBattleMode (Lizalfos_Middle)
No overridden parameters.
NeckBattleMode (Lizalfos_Ice)
No overridden parameters.