AIDef:Query/CheckPlayerState: Difference between revisions
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! Value !! Description | ! Value !! Description | ||
|- | |- | ||
|0|| | |0|| Naked<ref>SignalFlowchart</ref> | ||
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|1|| | |1|| | ||
Line 23: | Line 23: | ||
|2|| | |2|| | ||
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|3|| | |3|| isRidingHorse<ref>Switch 1.5.0 executable, 0x710084F334</ref> / "Ride on"<ref>SignalFlowchart</ref> | ||
|- | |- | ||
|4|| | |4|| On ground<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerOnGround SignalFlowchart]</ref> | ||
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|5|| | |5|| | ||
Line 33: | Line 33: | ||
|7|| | |7|| | ||
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|8|| | |8|| Is Stasis rune selected and usable {{check}} | ||
|- | |- | ||
|9|| | |9|| Is Square Bomb rune selected and usable {{check}} | ||
|- | |- | ||
|10|| | |10|| Is Round Bomb rune selected and usable {{check}} | ||
|- | |- | ||
|11|| | |11|| Are Square Bomb and Round Bomb runes usable {{check}} | ||
|- | |- | ||
|12|| | |12|| | ||
Line 47: | Line 47: | ||
|14|| | |14|| | ||
|- | |- | ||
|15|| | |15|| Diving into water<ref>SignalFlowchart</ref> | ||
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|16|| | |16|| In battle<ref>SignalFlowchart</ref> | ||
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|17|| | |17|| isInWater | ||
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|18|| | |18|| Completely naked<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerNakednessAll SignalFlowchart: "PlayerNakednessAll"]</ref> | ||
|- | |- | ||
|19|| | |19|| isOnRaft | ||
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|20|| | |20|| Falling<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerFalls SignalFlowchart: "PlayerFalls"]</ref> | ||
|- | |- | ||
|21|| | |21|| Not "stable"<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerStable SignalFlowchart: "PlayerStable"]</ref> (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"{{check}}) | ||
|- | |- | ||
|22|| | |22|| | ||
|- | |- | ||
|23|| | |23|| CutFallLand | ||
|- | |- | ||
|24|| | |24|| | ||
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|25|| | |25|| isOnIceMakerBlock | ||
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|26|| | |26|| Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC {{check}} | ||
|- | |- | ||
|27|| | |27|| Some motorcycle state {{check}} | ||
|- | |- | ||
|28|| | |28|| Some motorcycle state {{check}} | ||
|- | |- | ||
|} | |} |
Latest revision as of 17:34, 24 November 2018
AI definition | |
---|---|
Type | Query |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
PlayerState | Int |
PlayerState
This section needs expansion. You can help by adding to it. |
Value | Description |
---|---|
0 | Naked[1] |
1 | |
2 | |
3 | isRidingHorse[2] / "Ride on"[3] |
4 | On ground[4] |
5 | |
6 | |
7 | |
8 | Is Stasis rune selected and usable [check] |
9 | Is Square Bomb rune selected and usable [check] |
10 | Is Round Bomb rune selected and usable [check] |
11 | Are Square Bomb and Round Bomb runes usable [check] |
12 | |
13 | |
14 | |
15 | Diving into water[5] |
16 | In battle[6] |
17 | isInWater |
18 | Completely naked[7] |
19 | isOnRaft |
20 | Falling[8] |
21 | Not "stable"[9] (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"[check]) |
22 | |
23 | CutFallLand |
24 | |
25 | isOnIceMakerBlock |
26 | Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC [check] |
27 | Some motorcycle state [check] |
28 | Some motorcycle state [check] |
Derived definitions
CheckPlayerState (EventSystemActor)
No overridden parameters.
- ↑ SignalFlowchart
- ↑ Switch 1.5.0 executable, 0x710084F334
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart: "PlayerNakednessAll"
- ↑ SignalFlowchart: "PlayerFalls"
- ↑ SignalFlowchart: "PlayerStable"