AIDef:Query/CheckPlayerState: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
imported>Leoetlino No edit summary |
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=== PlayerState === | |||
{{expand section}} | |||
{|class="wikitable" | |||
! Value !! Description | |||
|- | |||
|0|| Naked<ref>SignalFlowchart</ref> | |||
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|1|| | |||
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|2|| | |||
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|3|| isRidingHorse<ref>Switch 1.5.0 executable, 0x710084F334</ref> / "Ride on"<ref>SignalFlowchart</ref> | |||
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|4|| On ground<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerOnGround SignalFlowchart]</ref> | |||
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|5|| | |||
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|6|| | |||
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|7|| | |||
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|8|| Is Stasis rune selected and usable {{check}} | |||
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|9|| Is Square Bomb rune selected and usable {{check}} | |||
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|10|| Is Round Bomb rune selected and usable {{check}} | |||
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|11|| Are Square Bomb and Round Bomb runes usable {{check}} | |||
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|12|| | |||
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|13|| | |||
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|14|| | |||
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|15|| Diving into water<ref>SignalFlowchart</ref> | |||
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|16|| In battle<ref>SignalFlowchart</ref> | |||
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|17|| isInWater | |||
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|18|| Completely naked<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerNakednessAll SignalFlowchart: "PlayerNakednessAll"]</ref> | |||
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|19|| isOnRaft | |||
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|20|| Falling<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerFalls SignalFlowchart: "PlayerFalls"]</ref> | |||
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|21|| Not "stable"<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerStable SignalFlowchart: "PlayerStable"]</ref> (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"{{check}}) | |||
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|22|| | |||
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|23|| CutFallLand | |||
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|24|| | |||
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|25|| isOnIceMakerBlock | |||
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|26|| Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC {{check}} | |||
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|27|| Some motorcycle state {{check}} | |||
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|28|| Some motorcycle state {{check}} | |||
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|} | |||
== Derived definitions == | == Derived definitions == | ||
Latest revision as of 17:34, 24 November 2018
| AI definition | |
|---|---|
| Type | Query |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| PlayerState | Int |
PlayerState
This section needs expansion. You can help by adding to it. |
| Value | Description |
|---|---|
| 0 | Naked[1] |
| 1 | |
| 2 | |
| 3 | isRidingHorse[2] / "Ride on"[3] |
| 4 | On ground[4] |
| 5 | |
| 6 | |
| 7 | |
| 8 | Is Stasis rune selected and usable [check] |
| 9 | Is Square Bomb rune selected and usable [check] |
| 10 | Is Round Bomb rune selected and usable [check] |
| 11 | Are Square Bomb and Round Bomb runes usable [check] |
| 12 | |
| 13 | |
| 14 | |
| 15 | Diving into water[5] |
| 16 | In battle[6] |
| 17 | isInWater |
| 18 | Completely naked[7] |
| 19 | isOnRaft |
| 20 | Falling[8] |
| 21 | Not "stable"[9] (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"[check]) |
| 22 | |
| 23 | CutFallLand |
| 24 | |
| 25 | isOnIceMakerBlock |
| 26 | Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC [check] |
| 27 | Some motorcycle state [check] |
| 28 | Some motorcycle state [check] |
Derived definitions
CheckPlayerState (EventSystemActor)
No overridden parameters.
- ↑ SignalFlowchart
- ↑ Switch 1.5.0 executable, 0x710084F334
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart: "PlayerNakednessAll"
- ↑ SignalFlowchart: "PlayerFalls"
- ↑ SignalFlowchart: "PlayerStable"