AIDef:Query/CheckPlayerState: Difference between revisions
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imported>Leoetlino |
imported>Leoetlino |
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|16|| | |16|| | ||
|- | |- | ||
|17|| | |17|| isInWater | ||
|- | |- | ||
|18|| | |18|| | ||
|- | |- | ||
|19|| | |19|| isOnRaft | ||
|- | |- | ||
|20|| | |20|| | ||
|- | |- | ||
|21|| | |21|| "Damage" or "DamageShock" or "SlippingDown" {{check}} | ||
|- | |- | ||
|22|| | |22|| | ||
|- | |- | ||
|23|| | |23|| CutFallLand | ||
|- | |- | ||
|24|| | |24|| | ||
|- | |- | ||
|25|| | |25|| isOnIceMakerBlock | ||
|- | |- | ||
|26|| | |26|| Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC {{check}} | ||
|- | |- | ||
|27|| | |27|| Some motorcycle state {{check}} | ||
|- | |- | ||
|28|| | |28|| Some motorcycle state {{check}} | ||
|- | |- | ||
|} | |} | ||
Revision as of 08:54, 24 October 2018
| AI definition | |
|---|---|
| Type | Query |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| PlayerState | Int |
PlayerState
This section needs expansion. You can help by adding to it. |
| Value | Description |
|---|---|
| 0 | |
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | |
| 11 | |
| 12 | |
| 13 | |
| 14 | |
| 15 | |
| 16 | |
| 17 | isInWater |
| 18 | |
| 19 | isOnRaft |
| 20 | |
| 21 | "Damage" or "DamageShock" or "SlippingDown" [check] |
| 22 | |
| 23 | CutFallLand |
| 24 | |
| 25 | isOnIceMakerBlock |
| 26 | Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC [check] |
| 27 | Some motorcycle state [check] |
| 28 | Some motorcycle state [check] |
Derived definitions
CheckPlayerState (EventSystemActor)
No overridden parameters.