AIDef:AI/TreasureBox: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
Line 3: Line 3:
|type=AI
|type=AI
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| DropActorName || String ||  ||
|-
| IsOpenTreasureBox || Bool || False ||
|-
| SharpWeaponAddParam || AITreeVariablePointer ||  ||
|-
| IsSetupDropActor || Bool || False ||
|-
|}


== MapUnitInstParams ==
== MapUnitInstParams ==

Latest revision as of 15:00, 22 October 2018

TreasureBox
AI definition
Type AI

AITreeVariables

Name Type Default value Description
DropActorName String
IsOpenTreasureBox Bool False
SharpWeaponAddParam AITreeVariablePointer
IsSetupDropActor Bool False


MapUnitInstParams

Name Type Default value Description
DropActor String
DropTable String Normal
SharpWeaponJudgeType Int 0


Children

Name Description
オープン待機
クローズ待機
壊れる

Derived definitions

地上 (TreasureBox_Dungeon, 通常)

No overridden parameters.

地上 (TreasureBox_Locked, 通常)

No overridden parameters.

地上 (TreasureBox, 通常)

No overridden parameters.