AIDef:AI/TargetPickedItem: Difference between revisions
Jump to navigation
Jump to search
imported>Leoetlino (import AI definitions from 1.5.0) |
(No difference)
|
Revision as of 18:11, 14 October 2018
AI definition | |
---|---|
Type | AI |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsPlayerPut | Bool | False | |
DropTable | String | Normal | |
DropActor | String |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
CanGetOnBurning | Bool | ||
GetAttKeyName | String | ||
IsControlNoticeDo | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Children
Name | Description |
---|---|
サブボタン | |
メインボタン | |
消滅 | |
通常 |
Derived definitions
投擲 (Stal_Boomerang_Arm, 投げ)
Name | Value |
---|---|
CanGetOnBurning | True |
GetAttKeyName | CatchBoomerang |
IsControlNoticeDo | True |
投擲 (Boomerang, 投げ)
Name | Value |
---|---|
CanGetOnBurning | True |
GetAttKeyName | CatchBoomerang |
IsControlNoticeDo | True |