AIDef:AI/PriestBossPhaseFourth and AIDef:AI/PriestBossPhaseSecond: Difference between pages
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imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
imported>Leoetlino (import AI definitions from 1.5.0) |
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{{AIDef | {{AIDef | ||
|name= | |name=PriestBossPhaseSecond | ||
|type=AI | |type=AI | ||
}} | }} | ||
== | == MapUnitInstParams == | ||
{|class="wikitable" | {|class="wikitable" | ||
! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| | | PriestBossStartPhase || Int || 0 || | ||
|- | |- | ||
|} | |} | ||
Line 20: | Line 16: | ||
{|class="wikitable" | {|class="wikitable" | ||
! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |||
| ModeChangeLife || Int || || | |||
|- | |||
| ModeChangeBlockTime || Float || || | |||
|- | |- | ||
| RespawnSpan || Float || || | | RespawnSpan || Float || || | ||
|- | |||
| RespawnBaseSpace || Float || || | |||
|- | |||
| RespawnBaseMoveTime || Float || || | |||
|- | |||
| RespawnBaseInterval || Float || || | |||
|- | |- | ||
| SimAtkMax || Int || || | | SimAtkMax || Int || || | ||
|- | |- | ||
| BowEquipMax || Int || || | | BowEquipMax || Int || || | ||
|- | |||
| SyncAtkMax || Int || || | |||
|- | |||
| CircleFormRange || Float || || | |||
|- | |||
| CircleFormRushWait || Float || || | |||
|- | |||
| CircleFormRushInterval || Float || || | |||
|- | |||
| CircleFormShootWait || Float || || | |||
|- | |||
| CircleFormShootInterval || Float || || | |||
|- | |||
| LineFormDistFromPlayer || Float || || | |||
|- | |||
| LineFormSpace || Float || || | |||
|- | |||
| LineFormRushWait || Float || || | |||
|- | |||
| LineFormRushInterval || Float || || | |||
|- | |||
| LineFormFallWait || Float || || | |||
|- | |||
| LineFormFallInterval || Float || || | |||
|- | |- | ||
| PercentLifeTransition || Float || || | | PercentLifeTransition || Float || || | ||
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== Derived definitions == | == Derived definitions == | ||
=== | === 段階_分身 (Priest_Boss_MetaAI, Root) === | ||
{{AIDefDerived | {{AIDefDerived | ||
|name= | |name=段階_分身 | ||
|group_name=Root | |group_name=Root | ||
|derived_from= | |derived_from=PriestBossPhaseSecond | ||
|aiprog=Priest_Boss_MetaAI | |aiprog=Priest_Boss_MetaAI | ||
}} | }} | ||
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! Name !! Value | ! Name !! Value | ||
|- | |- | ||
| RespawnSpan || | | ModeChangeLife || 50 | ||
|- | |||
| ModeChangeBlockTime || 3.0 | |||
|- | |||
| RespawnSpan || 90.0 | |||
|- | |||
| RespawnBaseSpace || 2.0 | |||
|- | |||
| RespawnBaseMoveTime || 0.4 | |||
|- | |||
| RespawnBaseInterval || 0.4 | |||
|- | |||
| SimAtkMax || 2 | |||
|- | |||
| BowEquipMax || 3 | |||
|- | |||
| SyncAtkMax || 3 | |||
|- | |||
| CircleFormRange || 15.0 | |||
|- | |||
| CircleFormRushWait || 5.0 | |||
|- | |||
| CircleFormRushInterval || 0.0 | |||
|- | |||
| CircleFormShootWait || 5.0 | |||
|- | |||
| CircleFormShootInterval || 0.0 | |||
|- | |||
| LineFormDistFromPlayer || 18.0 | |||
|- | |||
| LineFormSpace || 3.0 | |||
|- | |||
| LineFormRushWait || 2.0 | |||
|- | |||
| LineFormRushInterval || 0.5 | |||
|- | |- | ||
| | | LineFormFallWait || 2.0 | ||
|- | |- | ||
| | | LineFormFallInterval || 0.5 | ||
|- | |- | ||
| PercentLifeTransition || 0. | | PercentLifeTransition || 0.5 | ||
|- | |- | ||
| PercentLifePrevious || 0. | | PercentLifePrevious || 0.75 | ||
|- | |- | ||
|} | |} |
Revision as of 18:10, 14 October 2018
AI definition | |
---|---|
Type | AI |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
PriestBossStartPhase | Int | 0 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ModeChangeLife | Int | ||
ModeChangeBlockTime | Float | ||
RespawnSpan | Float | ||
RespawnBaseSpace | Float | ||
RespawnBaseMoveTime | Float | ||
RespawnBaseInterval | Float | ||
SimAtkMax | Int | ||
BowEquipMax | Int | ||
SyncAtkMax | Int | ||
CircleFormRange | Float | ||
CircleFormRushWait | Float | ||
CircleFormRushInterval | Float | ||
CircleFormShootWait | Float | ||
CircleFormShootInterval | Float | ||
LineFormDistFromPlayer | Float | ||
LineFormSpace | Float | ||
LineFormRushWait | Float | ||
LineFormRushInterval | Float | ||
LineFormFallWait | Float | ||
LineFormFallInterval | Float | ||
PercentLifeTransition | Float | ||
PercentLifePrevious | Float |
Derived definitions
段階_分身 (Priest_Boss_MetaAI, Root)
Name | Value |
---|---|
ModeChangeLife | 50 |
ModeChangeBlockTime | 3.0 |
RespawnSpan | 90.0 |
RespawnBaseSpace | 2.0 |
RespawnBaseMoveTime | 0.4 |
RespawnBaseInterval | 0.4 |
SimAtkMax | 2 |
BowEquipMax | 3 |
SyncAtkMax | 3 |
CircleFormRange | 15.0 |
CircleFormRushWait | 5.0 |
CircleFormRushInterval | 0.0 |
CircleFormShootWait | 5.0 |
CircleFormShootInterval | 0.0 |
LineFormDistFromPlayer | 18.0 |
LineFormSpace | 3.0 |
LineFormRushWait | 2.0 |
LineFormRushInterval | 0.5 |
LineFormFallWait | 2.0 |
LineFormFallInterval | 0.5 |
PercentLifeTransition | 0.5 |
PercentLifePrevious | 0.75 |