AIDef:AI/PriestBossLineFormationRush: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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Line 3: | Line 3: | ||
|type=AI | |type=AI | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| PriestBossMetaAIUnit || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== Children == | == Children == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
PriestBossMetaAIUnit | AITreeVariablePointer |
Children
Name | Description |
---|---|
分身消す | |
待機 | |
攻撃 | |
攻撃前 | |
攻撃後 | |
突進後駆け抜け | |
陣形作成_消える | |
陣形作成_現れる |
Derived definitions
一列突進 (Priest_Boss_ShadowClone, シンクロモード)
No overridden parameters.
一列突進 (Priest_Boss_ShadowClone_Real, シンクロモード)
No overridden parameters.