AIDef:AI/PriestBossIronBallStageRotate: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
(No difference)
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Revision as of 18:10, 14 October 2018
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IronBallSummonRadius | Float | ||
IronBallSummonArchAngle | Float | ||
IronBallSummonOffsetY | Float | ||
IronBallWaitThunderTime | Int | ||
IronBallOffsetY | Float | ||
IronBallRadius | Float | ||
IronBallAngle | Float | ||
IronSummonLeftBoneName | String | ||
IronSummonRightBoneName | String | ||
IsAfterAttack | Bool | ||
IronBallAngleOffset | Float | ||
ChangeEndAnime | Int |
Children
Name | Description |
---|---|
攻撃 | |
攻撃後 | |
攻撃終了 | |
準備完了待ち |
Derived definitions
鉄球投げ (Priest_Boss_Giant, 回転あり)
Name | Value |
---|---|
IronBallSummonRadius | 10.0 |
IronBallSummonArchAngle | 3.14159 |
IronBallSummonOffsetY | 15.0 |
IronBallWaitThunderTime | -1 |
IronBallOffsetY | 1.5 |
IronBallRadius | 4.2 |
IronBallAngle | 25.0 |
IronSummonLeftBoneName | Weapon_L |
IronSummonRightBoneName | Weapon_R |
IsAfterAttack | False |
IronBallAngleOffset | 0.0 |
ChangeEndAnime | 0 |