AIDef:AI/PriestBossCircleFormationRush: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
(import AI definitions from 1.5.0)
(No difference)

Revision as of 18:10, 14 October 2018

PriestBossCircleFormationRush
AI definition
Type AI

StaticInstParams

Name Type Default value Description
HomingAttackTime Float


Children

Name Description
分身消す
待機
攻撃
攻撃前
攻撃後
陣形作成_消える
陣形作成_現れる
陣形作成後待機

Derived definitions

円陣突進 (Priest_Boss_ShadowClone, シンクロモード)

Name Value
HomingAttackTime 0.5

円陣突進 (Priest_Boss_ShadowClone_Real, シンクロモード)

Name Value
HomingAttackTime 0.5