AIDef:AI/PriestBossActorNormalMode: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
imported>Leoetlino import AI definitions from 1.5.0 (add missing AITreeVariables) |
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|type=AI | |type=AI | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| EquipWeaponBufIndex || Int || 0 || | |||
|- | |||
| ReturnFromBananaMode || Bool || False || | |||
|- | |||
| PriestBossMetaAIUnit || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== StaticInstParams == | == StaticInstParams == | ||
Latest revision as of 15:00, 22 October 2018
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| EquipWeaponBufIndex | Int | 0 | |
| ReturnFromBananaMode | Bool | False | |
| PriestBossMetaAIUnit | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IsManagedBtlMgr | Bool | ||
| ApproachStartDistance | Float | ||
| ApproachWarpRate | Int | ||
| LeaveStartDistance | Float | ||
| LeaveStartTime | Float | ||
| WaitMinTime | Float | ||
| WaitMaxTime | Float | ||
| SecondHalfLifePercent | Float | ||
| FramesRestrictEarthRelease | Float | ||
| WarpPosDistFromPlayer | Float | ||
| StageMarginRateForEarthRelease | Float |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| FromSyncMode | Bool |
Children
| Name | Description |
|---|---|
| 分身 | |
| 分身投げ着地 | |
| 土遁 | |
| 弓矢攻撃 | |
| 待機 | |
| 準備 | |
| 移動 | |
| 突進攻撃 | |
| 転移 | |
| 離れる | |
| 頭上突き | |
| 高速移動攻撃 |
Derived definitions
通常モード (Priest_Boss_ShadowClone, 通常)
| Name | Value |
|---|---|
| IsManagedBtlMgr | True |
| ApproachStartDistance | 20.0 |
| ApproachWarpRate | 0 |
| LeaveStartDistance | 3.0 |
| LeaveStartTime | 0.25 |
| WaitMinTime | 3.0 |
| WaitMaxTime | 6.0 |
| SecondHalfLifePercent | 0.5 |
| FramesRestrictEarthRelease | 300.0 |
| WarpPosDistFromPlayer | 10.0 |
| StageMarginRateForEarthRelease | 0.95 |
通常モード (Priest_Boss_Normal, 通常)
| Name | Value |
|---|---|
| IsManagedBtlMgr | False |
| ApproachStartDistance | 20.0 |
| ApproachWarpRate | 0 |
| LeaveStartDistance | 3.0 |
| LeaveStartTime | 0.25 |
| WaitMinTime | 3.0 |
| WaitMaxTime | 6.0 |
| SecondHalfLifePercent | 0.5 |
| FramesRestrictEarthRelease | 300.0 |
| WarpPosDistFromPlayer | 10.0 |
| StageMarginRateForEarthRelease | 0.95 |
通常モード (Priest_Boss_ShadowClone_Real, 通常)
| Name | Value |
|---|---|
| IsManagedBtlMgr | False |
| ApproachStartDistance | 20.0 |
| ApproachWarpRate | 0 |
| LeaveStartDistance | 3.0 |
| LeaveStartTime | 0.25 |
| WaitMinTime | 3.0 |
| WaitMaxTime | 6.0 |
| SecondHalfLifePercent | 0.5 |
| FramesRestrictEarthRelease | 300.0 |
| WarpPosDistFromPlayer | 10.0 |
| StageMarginRateForEarthRelease | 0.95 |