AIDef:AI/ItemRoot: Difference between revisions

From ZeldaMods (Breath of the Wild)
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imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 18:09, 14 October 2018

ItemRoot
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
InitMotionStatus Int 0


StaticInstParams

Name Type Default value Description
AtHitImpulseRate Float


Children

Name Description
通常

Derived definitions

Root (GetItemAttUtuwa)

Name Value
AtHitImpulseRate 1.0

通常 (GetItemAttOnNotBurn, BaseAI)

Name Value
AtHitImpulseRate 1.0

通常 (Item_Enemy_57, BaseAI)

Name Value
AtHitImpulseRate 1.0

通常 (GetItemAttCallEffectTrgDrop, BaseAI)

Name Value
AtHitImpulseRate 1.0

通常 (GetRupee, BaseAI)

Name Value
AtHitImpulseRate 1.0

通常 (GetItemAnotherActor, BaseAI)

Name Value
AtHitImpulseRate 1.0

通常 (GetItemAttention, BaseAI)

Name Value
AtHitImpulseRate 1.0

子0 (GetItemAttFlint, 通常)

Name Value
AtHitImpulseRate 1.0

通常 (TreasureSpot, BaseAI)

Name Value
AtHitImpulseRate 1.0

通常 (GetItemAttentionSmallKey, BaseAI)

Name Value
AtHitImpulseRate 1.0