AIDef:AI/GuardianRoot: Difference between revisions

From ZeldaMods (Breath of the Wild)
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imported>Leoetlino
(import AI definitions from 1.5.0)
(No difference)

Revision as of 18:09, 14 October 2018

GuardianRoot
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
IsSuspended Bool False
GuardianLegType0 String Guardian_A_Leg
GuardianLegType1 String Guardian_A_Leg
GuardianLegType2 String Guardian_A_Leg
GuardianLegType3 String Guardian_A_Leg
GuardianLegType4 String Guardian_A_Leg
GuardianLegType5 String Guardian_A_Leg


Children

Name Description
ダウン
マグネ
リアクション
仮死
待機
落雷スタン
見失い
視覚反応
起動
追跡
退避
音反応

Derived definitions

通常 (Guardian_B, Root)

No overridden parameters.

通常 (Guardian_A, Root)

No overridden parameters.

通常 (GuardianNoMove, Root)

No overridden parameters.

通常 (GuardianFlight, Root)

No overridden parameters.