AIDef:AI/GuardianMiniRoot: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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|type=AI | |type=AI | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| DamagedCount || Int || 0 || | |||
|- | |||
| IsTransformedGuardianMini || Bool || False || | |||
|- | |||
| GuardianMiniChanceTimeState || Int || -1 || | |||
|- | |||
| CreateDeadConditionType || Int || -1 || | |||
|- | |||
| ForceSealSilentKillCount || Int || 0 || | |||
|- | |||
| IsTrgChangeUnderWaterState || Bool || False || | |||
|- | |||
|} | |||
== MapUnitInstParams == | == MapUnitInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
DamagedCount | Int | 0 | |
IsTransformedGuardianMini | Bool | False | |
GuardianMiniChanceTimeState | Int | -1 | |
CreateDeadConditionType | Int | -1 | |
ForceSealSilentKillCount | Int | 0 | |
IsTrgChangeUnderWaterState | Bool | False |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsAnnihilateDungeonEnemy | Bool | False | |
EquipItem1 | String | Default | |
EquipItem2 | String | Default | |
EquipItem3 | String | Default | |
EquipItem4 | String | Default | |
RideHorseName | String | ||
ArrowName | String | NormalArrow | |
DropTable | String | Normal | |
IsNearCreate | Bool | False | |
DropActor | String | ||
SharpWeaponJudgeType | Int | 0 | |
LevelSensorMode | Int | 0 | |
DisableRankUpForHardMode | Bool | False |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
NeckRotRatio | Float | ||
JustGuardNumForBreak | Int | ||
RotStopSpeed | Float | ||
InWaterDepth | Float | ||
OutOfWaterOffset | Float | ||
SpreadDist | Float | ||
SmallSpreadDist | Float | ||
FortressTag | String | ||
FallHeight | Float | ||
IgnoreHell | Bool |
Children
Name | Description |
---|---|
リアクション | |
呼ばれ | |
奈落 | |
所持 | |
死亡生成 | |
水中 | |
落下 | |
近接湧出 | |
通常 | |
騎乗 |
Derived definitions
通常 (Guardian_Mini_DetachLineBeam, BaseAI)
Name | Value |
---|---|
NeckRotRatio | 1.0 |
JustGuardNumForBreak | 1 |
RotStopSpeed | 0.418879 |
InWaterDepth | -1.0 |
OutOfWaterOffset | 0.1 |
SpreadDist | 0.0 |
SmallSpreadDist | 0.0 |
FortressTag | EnemyFortressMgr |
FallHeight | -1.0 |
IgnoreHell | False |
通常 (Guardian_Mini_Practice, BaseAI)
Name | Value |
---|---|
NeckRotRatio | 0.0 |
JustGuardNumForBreak | 0 |
RotStopSpeed | 0.174533 |
InWaterDepth | 1.6 |
OutOfWaterOffset | 0.1 |
SpreadDist | 8.0 |
SmallSpreadDist | 3.0 |
FortressTag | EnemyFortressMgr |
FallHeight | -1.0 |
IgnoreHell | False |
通常 (Guardian_Mini, BaseAI)
Name | Value |
---|---|
NeckRotRatio | 1.0 |
JustGuardNumForBreak | 1 |
RotStopSpeed | 0.418879 |
InWaterDepth | -1.0 |
OutOfWaterOffset | 0.1 |
SpreadDist | 0.0 |
SmallSpreadDist | 0.0 |
FortressTag | EnemyFortressMgr |
FallHeight | -1.0 |
IgnoreHell | False |