AIDef:AI/GuardianMini2ndBattle: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
(No difference)
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Revision as of 18:09, 14 October 2018
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AttackHitNum | Int | ||
CounterStopTime | Int | ||
RootNodeName | String | ||
Arm1NodeName | String | ||
Arm2NodeName | String | ||
Arm3NodeName | String | ||
ASSlotRight | Int | ||
ASSlotLeft | Int | ||
ASSlotBack | Int | ||
RollingInterval | Int | ||
IsIgnoreArmCondition | Bool | ||
BaseDist | Float | ||
FarDist | Float | ||
TurnMoveTime | Int | ||
TurnMovePer | Int | ||
TurnMoveStartDist | Float | ||
CounterStartDamageCount | Int | ||
CounterStartTime | Int | ||
CheckOnNoNavMesh | Bool | ||
AttackAngle | Float | ||
RetFrmGrdAtkTimer | Int | ||
RetFrmGrdAtkPrcTimer | Int | ||
RetFrmDmgAtkTimer | Int | ||
GlobalNoAtkTime | Int | ||
GlobalNoAtkTimeRnd | Int | ||
AttackIntervalIntensity | Float | ||
DisplayCheckRadius | Float | ||
IsUpdateNoticeState | Bool | ||
IsCheckLineReachable | Bool |
Children
Name | Description |
---|---|
反撃 | |
反撃終了 | |
右腕フェイント攻撃 | |
回転攻撃 | |
左腕フェイント攻撃 | |
左腕攻撃 | |
戦闘攻撃 | |
戦闘準備 | |
旋回移動 |
Derived definitions
第二段階 (Guardian_Mini_DetachLineBeam, 盾所持戦闘)
Name | Value |
---|---|
AttackHitNum | 3 |
CounterStopTime | 40 |
RootNodeName | Root |
Arm1NodeName | Clavicle_UFR |
Arm2NodeName | Clavicle_UFL |
Arm3NodeName | Clavicle_UB |
ASSlotRight | 1 |
ASSlotLeft | 2 |
ASSlotBack | 3 |
RollingInterval | -1 |
IsIgnoreArmCondition | True |
BaseDist | 20.0 |
FarDist | 30.0 |
TurnMoveTime | 1500 |
TurnMovePer | 50 |
TurnMoveStartDist | 8.0 |
CounterStartDamageCount | 4 |
CounterStartTime | 300 |
CheckOnNoNavMesh | True |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | -1 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 2.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
第二段階 (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
Name | Value |
---|---|
AttackHitNum | 3 |
CounterStopTime | 40 |
RootNodeName | Root |
Arm1NodeName | Clavicle_UFR |
Arm2NodeName | Clavicle_UFL |
Arm3NodeName | Clavicle_UB |
ASSlotRight | 1 |
ASSlotLeft | 2 |
ASSlotBack | 3 |
RollingInterval | -1 |
IsIgnoreArmCondition | True |
BaseDist | 20.0 |
FarDist | 30.0 |
TurnMoveTime | 1500 |
TurnMovePer | 50 |
TurnMoveStartDist | 8.0 |
CounterStartDamageCount | 4 |
CounterStartTime | 300 |
CheckOnNoNavMesh | True |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | -1 |
RetFrmGrdAtkPrcTimer | -1 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 0 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
第二段階 (Guardian_Mini_DetachLineBeam, 装備所持戦闘)
Name | Value |
---|---|
AttackHitNum | 3 |
CounterStopTime | 40 |
RootNodeName | Root |
Arm1NodeName | Clavicle_UFR |
Arm2NodeName | Clavicle_UFL |
Arm3NodeName | Clavicle_UB |
ASSlotRight | 1 |
ASSlotLeft | 2 |
ASSlotBack | 3 |
RollingInterval | -1 |
IsIgnoreArmCondition | False |
BaseDist | 1.5 |
FarDist | 1.0 |
TurnMoveTime | 1500 |
TurnMovePer | 50 |
TurnMoveStartDist | 8.0 |
CounterStartDamageCount | 4 |
CounterStartTime | 300 |
CheckOnNoNavMesh | True |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 0 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
第二段階 (Guardian_Mini, 盾所持戦闘)
Name | Value |
---|---|
AttackHitNum | 3 |
CounterStopTime | 40 |
RootNodeName | Root |
Arm1NodeName | Clavicle_UFR |
Arm2NodeName | Clavicle_UFL |
Arm3NodeName | Clavicle_UB |
ASSlotRight | 1 |
ASSlotLeft | 2 |
ASSlotBack | 3 |
RollingInterval | -1 |
IsIgnoreArmCondition | True |
BaseDist | 20.0 |
FarDist | 30.0 |
TurnMoveTime | 1500 |
TurnMovePer | 50 |
TurnMoveStartDist | 8.0 |
CounterStartDamageCount | 4 |
CounterStartTime | 300 |
CheckOnNoNavMesh | True |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | -1 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 2.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
第二段階 (Guardian_Mini, 装備丸腰戦闘)
Name | Value |
---|---|
AttackHitNum | 3 |
CounterStopTime | 40 |
RootNodeName | Root |
Arm1NodeName | Clavicle_UFR |
Arm2NodeName | Clavicle_UFL |
Arm3NodeName | Clavicle_UB |
ASSlotRight | 1 |
ASSlotLeft | 2 |
ASSlotBack | 3 |
RollingInterval | -1 |
IsIgnoreArmCondition | True |
BaseDist | 20.0 |
FarDist | 30.0 |
TurnMoveTime | 1500 |
TurnMovePer | 50 |
TurnMoveStartDist | 8.0 |
CounterStartDamageCount | 4 |
CounterStartTime | 300 |
CheckOnNoNavMesh | True |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | -1 |
RetFrmGrdAtkPrcTimer | -1 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 0 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
第二段階 (Guardian_Mini, 装備所持戦闘)
Name | Value |
---|---|
AttackHitNum | 3 |
CounterStopTime | 40 |
RootNodeName | Root |
Arm1NodeName | Clavicle_UFR |
Arm2NodeName | Clavicle_UFL |
Arm3NodeName | Clavicle_UB |
ASSlotRight | 1 |
ASSlotLeft | 2 |
ASSlotBack | 3 |
RollingInterval | -1 |
IsIgnoreArmCondition | False |
BaseDist | 1.5 |
FarDist | 1.0 |
TurnMoveTime | 1500 |
TurnMovePer | 50 |
TurnMoveStartDist | 8.0 |
CounterStartDamageCount | 4 |
CounterStartTime | 300 |
CheckOnNoNavMesh | True |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 0 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |