AIDef:AI/GolemClimbedSelect: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
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|type=AI
|type=AI
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| GolemClimbedTime || Float || 0.0 ||
|-
|}


== StaticInstParams ==
== StaticInstParams ==

Latest revision as of 15:00, 22 October 2018

GolemClimbedSelect
AI definition
Type AI

AITreeVariables

Name Type Default value Description
GolemClimbedTime Float 0.0


StaticInstParams

Name Type Default value Description
ClimbTime Int


Children

Name Description
対象よじ登り中
対象通常

Derived definitions

子2 (Enemy_Golem_Fire_R, ひるみ)

Name Value
ClimbTime 0

戦闘準備 (Enemy_Golem_Fire_R, ナビメッシュ無し)

Name Value
ClimbTime 5

戦闘準備 (Enemy_Golem_Fire_R, 近接戦闘)

Name Value
ClimbTime 5

未撃破 (Enemy_Golem_Fire_R, プレイヤー発見)

Name Value
ClimbTime 5

子2 (Golem_Senior, ひるみ)

Name Value
ClimbTime 0

戦闘準備 (Golem_Senior, ナビメッシュ無し)

Name Value
ClimbTime 5

戦闘準備 (Golem_Senior, 近接戦闘)

Name Value
ClimbTime 5

未撃破 (Golem_Senior, プレイヤー発見)

Name Value
ClimbTime 5

子2 (Golem_Middle, ひるみ)

Name Value
ClimbTime 0

戦闘準備 (Golem_Middle, ナビメッシュ無し)

Name Value
ClimbTime 5

戦闘準備 (Golem_Middle, 近接戦闘)

Name Value
ClimbTime 5

未撃破 (Golem_Middle, プレイヤー発見)

Name Value
ClimbTime 5

子2 (Golem, ひるみ)

Name Value
ClimbTime 0

戦闘準備 (Golem, ナビメッシュ無し)

Name Value
ClimbTime 5

戦闘準備 (Golem, 近接戦闘)

Name Value
ClimbTime 5

未撃破 (Golem, プレイヤー発見)

Name Value
ClimbTime 5