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imported>Leoetlino |
(No difference)
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Revision as of 18:08, 14 October 2018
EnemyRootAI definition |
---|
Type |
AI |
---|
Contents
- 1 MapUnitInstParams
- 2 StaticInstParams
- 3 Children
- 4 Derived definitions
- 4.1 通常 (Stal_Bokoblin_Junior_Body, BaseAI)
- 4.2 通常 (GanonGrudge_Lizalfos, BaseAI)
- 4.3 通常 (Bokoblin_Red, BaseAI)
- 4.4 通常 (Bokoblin_Senior, BaseAI)
- 4.5 通常 (Bokoblin_Rapid, BaseAI)
- 4.6 通常 (Moriblin_Senior, BaseAI)
- 4.7 通常 (Assassin_Junior, BaseAI)
- 4.8 通常 (Keese, BaseAI)
- 4.9 通常 (Moriblin_Blue, BaseAI)
- 4.10 通常 (Stal_Moriblin_Bone, BaseAI)
- 4.11 通常 (GanonGrudge_Moriblin, BaseAI)
- 4.12 通常 (StalForestGiant, BaseAI)
- 4.13 通常 (GanonGrudge, BaseAI)
MapUnitInstParams
Name |
Type |
Default value |
Description
|
EquipItem1 |
String |
Default |
|
EquipItem2 |
String |
Default |
|
EquipItem3 |
String |
Default |
|
EquipItem4 |
String |
Default |
|
RideHorseName |
String |
|
|
ArrowName |
String |
NormalArrow |
|
DropTable |
String |
Normal |
|
IsNearCreate |
Bool |
False |
|
DropActor |
String |
|
|
SharpWeaponJudgeType |
Int |
0 |
|
LevelSensorMode |
Int |
0 |
|
DisableRankUpForHardMode |
Bool |
False |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
InWaterDepth |
Float |
|
|
OutOfWaterOffset |
Float |
|
|
SpreadDist |
Float |
|
|
SmallSpreadDist |
Float |
|
|
FortressTag |
String |
|
|
FallHeight |
Float |
|
|
IgnoreHell |
Bool |
|
|
Children
Name |
Description
|
リアクション |
|
呼ばれ |
|
奈落 |
|
所持 |
|
死亡生成 |
|
水中 |
|
落下 |
|
近接湧出 |
|
通常 |
|
騎乗 |
|
Derived definitions
通常 (Stal_Bokoblin_Junior_Body, BaseAI)
Name |
Value
|
InWaterDepth |
1.6
|
OutOfWaterOffset |
0.1
|
SpreadDist |
8.0
|
SmallSpreadDist |
8.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
-1.0
|
IgnoreHell |
False
|
通常 (GanonGrudge_Lizalfos, BaseAI)
Name |
Value
|
InWaterDepth |
0.1
|
OutOfWaterOffset |
0.1
|
SpreadDist |
0.0
|
SmallSpreadDist |
3.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
-1.0
|
IgnoreHell |
False
|
通常 (Bokoblin_Red, BaseAI)
Name |
Value
|
InWaterDepth |
1.6
|
OutOfWaterOffset |
0.1
|
SpreadDist |
8.0
|
SmallSpreadDist |
8.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
3.0
|
IgnoreHell |
False
|
通常 (Bokoblin_Senior, BaseAI)
Name |
Value
|
InWaterDepth |
1.6
|
OutOfWaterOffset |
0.1
|
SpreadDist |
8.0
|
SmallSpreadDist |
8.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
3.0
|
IgnoreHell |
False
|
通常 (Bokoblin_Rapid, BaseAI)
Name |
Value
|
InWaterDepth |
1.6
|
OutOfWaterOffset |
0.1
|
SpreadDist |
8.0
|
SmallSpreadDist |
8.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
3.0
|
IgnoreHell |
False
|
通常 (Moriblin_Senior, BaseAI)
Name |
Value
|
InWaterDepth |
1.6
|
OutOfWaterOffset |
0.1
|
SpreadDist |
8.0
|
SmallSpreadDist |
8.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
5.0
|
IgnoreHell |
False
|
通常 (Assassin_Junior, BaseAI)
Name |
Value
|
InWaterDepth |
1.6
|
OutOfWaterOffset |
0.1
|
SpreadDist |
0.0
|
SmallSpreadDist |
3.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
10.0
|
IgnoreHell |
False
|
通常 (Keese, BaseAI)
Name |
Value
|
InWaterDepth |
-1.0
|
OutOfWaterOffset |
0.1
|
SpreadDist |
0.0
|
SmallSpreadDist |
3.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
-1.0
|
IgnoreHell |
False
|
通常 (Moriblin_Blue, BaseAI)
Name |
Value
|
InWaterDepth |
1.6
|
OutOfWaterOffset |
0.1
|
SpreadDist |
8.0
|
SmallSpreadDist |
8.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
5.0
|
IgnoreHell |
False
|
通常 (Stal_Moriblin_Bone, BaseAI)
Name |
Value
|
InWaterDepth |
1.6
|
OutOfWaterOffset |
0.1
|
SpreadDist |
8.0
|
SmallSpreadDist |
8.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
-1.0
|
IgnoreHell |
False
|
通常 (GanonGrudge_Moriblin, BaseAI)
Name |
Value
|
InWaterDepth |
0.1
|
OutOfWaterOffset |
0.1
|
SpreadDist |
0.0
|
SmallSpreadDist |
3.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
-1.0
|
IgnoreHell |
False
|
通常 (StalForestGiant, BaseAI)
Name |
Value
|
InWaterDepth |
1000.0
|
OutOfWaterOffset |
0.3
|
SpreadDist |
8.0
|
SmallSpreadDist |
3.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
-1.0
|
IgnoreHell |
False
|
通常 (GanonGrudge, BaseAI)
Name |
Value
|
InWaterDepth |
0.1
|
OutOfWaterOffset |
0.1
|
SpreadDist |
0.0
|
SmallSpreadDist |
3.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
-1.0
|
IgnoreHell |
False
|