AIDef:AI/EnemyEscapeRoot: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
(No difference)
|
Latest revision as of 18:08, 14 October 2018
| AI definition | |
|---|---|
| Type | AI |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| 逃走 | |
| 逃走終了振り向き | |
| 逃走開始振り向き |
Derived definitions
逃走 (Stal_Bokoblin_Junior_Body, 戦況不利)
No overridden parameters.
逃走 (Lizalfos, 戦況不利)
No overridden parameters.
逃走 (Bokoblin_Red, 戦況不利)
No overridden parameters.
逃走 (Lizalfos_Fire, 戦況不利)
No overridden parameters.
逃走 (Bokoblin_Senior, 戦況不利)
No overridden parameters.
逃走 (Bokoblin_Rapid, 戦況不利)
No overridden parameters.
逃走 (Lizalfos_Electric, 戦況不利)
No overridden parameters.
逃走 (Lizalfos_Bone, 戦況不利)
No overridden parameters.
逃走 (Lizalfos_Senior, 戦況不利)
No overridden parameters.
逃走 (Lizalfos_Middle, 戦況不利)
No overridden parameters.
逃走 (Lizalfos_Ice, 戦況不利)
No overridden parameters.