From ZeldaMods (Breath of the Wild)
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Revision as of 18:08, 14 October 2018
DomesticNormal| AI definition |
|---|
| Type |
AI |
|---|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| IsLocatorCreate |
Bool |
False |
|
| EnableNoEntryAreaCheck |
Bool |
True |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| DistUntilReturnToHomePos |
Float |
|
|
| WaitFramesAfterRunMin |
Float |
|
|
| WaitFramesAfterRunMax |
Int |
|
|
| StaggerVelocityThreshold |
Float |
|
|
| DistHomePosFadeout |
Float |
|
|
| NumFailPathHomeFadeout |
Int |
|
|
| IsUseEscapeState |
Bool |
|
|
| IsPositiveAttacker |
Bool |
|
|
| IsSearchTarget |
Bool |
|
|
| IsEmitForceEscapeSignal |
Bool |
|
|
| IsReceivedForceEscapeSignal |
Bool |
|
|
| IsCheckSandStorm |
Bool |
|
|
| ChangeBattleStateRadius |
Float |
|
|
| CounterAttackRadius |
Float |
|
|
| CounterAttackRate |
Float |
|
|
| AddCautionLevelVal |
Float |
|
|
| AutoReduceCautionLevelVal |
Float |
|
|
| LimitOverReduceCautionLevelVal |
Float |
|
|
| AwnRangeScaleWhenAttention |
Float |
|
|
| TargetLostTime |
Float |
|
|
| AllowRoarRadius |
Float |
|
|
| EscapeWaterFlowLimit |
Float |
|
|
| NewFoodAddTime |
Float |
|
|
Children
| Name |
Description
|
| ふり向き |
|
| よろけ |
|
| ターゲット通知 |
|
| ダメージ逃走 |
|
| ロケーター待機 |
|
| 威嚇 |
|
| 帰還 |
|
| 徘徊 |
|
| 戦闘 |
|
| 最後の手段 |
|
| 気づき |
|
| 注目 |
|
| 興味対象発見 |
|
| 逃走 |
|
Derived definitions
通常行動 (Sunazarashi_B, Root_0)
| Name |
Value
|
| DistUntilReturnToHomePos |
10.0
|
| WaitFramesAfterRunMin |
120.0
|
| WaitFramesAfterRunMax |
240
|
| StaggerVelocityThreshold |
0.025
|
| DistHomePosFadeout |
300.0
|
| NumFailPathHomeFadeout |
5
|
| IsUseEscapeState |
True
|
| IsPositiveAttacker |
False
|
| IsSearchTarget |
False
|
| IsEmitForceEscapeSignal |
False
|
| IsReceivedForceEscapeSignal |
False
|
| IsCheckSandStorm |
False
|
| ChangeBattleStateRadius |
0.0
|
| CounterAttackRadius |
0.0
|
| CounterAttackRate |
0.0
|
| AddCautionLevelVal |
0.0
|
| AutoReduceCautionLevelVal |
1.0
|
| LimitOverReduceCautionLevelVal |
1000.0
|
| AwnRangeScaleWhenAttention |
1.1
|
| TargetLostTime |
70.0
|
| AllowRoarRadius |
0.0
|
| EscapeWaterFlowLimit |
-1.0
|
| NewFoodAddTime |
0.0
|
通常行動 (SunazarashiSP_C, Root_0)
| Name |
Value
|
| DistUntilReturnToHomePos |
10.0
|
| WaitFramesAfterRunMin |
120.0
|
| WaitFramesAfterRunMax |
240
|
| StaggerVelocityThreshold |
0.025
|
| DistHomePosFadeout |
300.0
|
| NumFailPathHomeFadeout |
5
|
| IsUseEscapeState |
True
|
| IsPositiveAttacker |
False
|
| IsSearchTarget |
False
|
| IsEmitForceEscapeSignal |
False
|
| IsReceivedForceEscapeSignal |
False
|
| IsCheckSandStorm |
False
|
| ChangeBattleStateRadius |
0.0
|
| CounterAttackRadius |
0.0
|
| CounterAttackRate |
0.0
|
| AddCautionLevelVal |
0.0
|
| AutoReduceCautionLevelVal |
1.0
|
| LimitOverReduceCautionLevelVal |
1000.0
|
| AwnRangeScaleWhenAttention |
1.1
|
| TargetLostTime |
70.0
|
| AllowRoarRadius |
0.0
|
| EscapeWaterFlowLimit |
-1.0
|
| NewFoodAddTime |
0.0
|
通常行動 (DomesticAnimal, Root_0)
| Name |
Value
|
| DistUntilReturnToHomePos |
10.0
|
| WaitFramesAfterRunMin |
120.0
|
| WaitFramesAfterRunMax |
240
|
| StaggerVelocityThreshold |
0.025
|
| DistHomePosFadeout |
300.0
|
| NumFailPathHomeFadeout |
5
|
| IsUseEscapeState |
True
|
| IsPositiveAttacker |
False
|
| IsSearchTarget |
False
|
| IsEmitForceEscapeSignal |
False
|
| IsReceivedForceEscapeSignal |
False
|
| IsCheckSandStorm |
False
|
| ChangeBattleStateRadius |
0.0
|
| CounterAttackRadius |
0.0
|
| CounterAttackRate |
0.0
|
| AddCautionLevelVal |
0.0
|
| AutoReduceCautionLevelVal |
1.0
|
| LimitOverReduceCautionLevelVal |
1000.0
|
| AwnRangeScaleWhenAttention |
1.1
|
| TargetLostTime |
70.0
|
| AllowRoarRadius |
0.0
|
| EscapeWaterFlowLimit |
-1.0
|
| NewFoodAddTime |
0.0
|