AIDef:AI/DeadlyBlowWeaponRoot: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
(No difference)
|
Latest revision as of 18:08, 14 October 2018
| AI definition | |
|---|---|
| Type | AI |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| EnemyOwnItem | Bool | False | |
| Life | Int | -1 | |
| IsFixedPlace | Bool | False | |
| IsCreateSharpWeapon | Bool | False | |
| AddSpecialFlag | Int | 0 | |
| IsEmitLandNoise | Bool | False | |
| IsWeaponCreateByRawLife | Bool | False | |
| AddParam | Int | 0 | |
| SharpWeaponJudgeType | Int | 0 | |
| LevelSensorMode | Int | 0 |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| BlinkFrame | Float | ||
| FallOutSpeed | Float | ||
| LandNoiseLevel | Float |
Children
| Name | Description |
|---|---|
| Fixed配置 | |
| 刺さる | |
| 吊るす | |
| 投げ | |
| 抜ける | |
| 装備 | |
| 非装備 |
Derived definitions
通常 (DeadlyBlowWeapon, BaseAI)
| Name | Value |
|---|---|
| BlinkFrame | 100.0 |
| FallOutSpeed | 0.0 |
| LandNoiseLevel | 1.0 |