AIDef:AI/BreathEnemyRangeKeepMove: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
(No difference)
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Revision as of 18:07, 14 October 2018
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| BreathName | String | ||
| AttackRatio | Float | ||
| BreathSize | Float | ||
| EnlargeTime | Int | ||
| BaseNode | String | ||
| LoopTime | Int | ||
| BreathEndDist | Float | ||
| BreathMinTime | Int | ||
| CloseDist | Float | ||
| FarDist | Float | ||
| WeaponIdx | Int | ||
| OutDist | Float | ||
| BaseDist | Float | ||
| SpaceDist | Float | ||
| SpaceAngle | Float | ||
| BackTimeMin | Int | ||
| BackTimeMax | Int | ||
| LeaveTimerMin | Int | ||
| LeaveTimerMax | Int | ||
| IsCheckBack | Bool | ||
| IsCheckReachable | Bool | ||
| PosVibrateFrame | Int | ||
| RotVelVibrateFrame | Int | ||
| NoMoveDist | Float |
Children
| Name | Description |
|---|---|
| ブレス終了 | |
| ブレス開始 | |
| 強制後退 | |
| 戦闘待機 | |
| 戦闘後ずさり | |
| 戦闘歩行 | |
| 横移動 |
Derived definitions
ブレス攻撃 (Lizalfos_Fire, ブレス攻撃)
| Name | Value |
|---|---|
| BreathName | LizalfosFlame |
| AttackRatio | 0.0 |
| BreathSize | 0.2 |
| EnlargeTime | 60 |
| BaseNode | Chin |
| LoopTime | 150 |
| BreathEndDist | 25.0 |
| BreathMinTime | 50 |
| CloseDist | -0.8 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 100.0 |
| BaseDist | 8.0 |
| SpaceDist | 0.0 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |