AIDef:AI/AssassinBossFirstRoot: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
(No difference)
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Revision as of 18:07, 14 October 2018
| AI definition | |
|---|---|
| Type | AI |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| UniqueNameMessageLabel | String | ||
| EquipItem1 | String | Default | |
| EquipItem2 | String | Default | |
| EquipItem3 | String | Default | |
| EquipItem4 | String | Default | |
| RideHorseName | String | ||
| ArrowName | String | NormalArrow | |
| DropTable | String | Normal | |
| IsNearCreate | Bool | False | |
| DropActor | String | ||
| SharpWeaponJudgeType | Int | 0 | |
| LevelSensorMode | Int | 0 | |
| DisableRankUpForHardMode | Bool | False |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ChangeModeLifeRatio | Float | ||
| RockBallDamage | Int | ||
| InWaterDepth | Float | ||
| OutOfWaterOffset | Float | ||
| SpreadDist | Float | ||
| SmallSpreadDist | Float | ||
| FortressTag | String | ||
| FallHeight | Float | ||
| IgnoreHell | Bool |
Children
| Name | Description |
|---|---|
| リアクション | |
| リアクション復帰 | |
| 呼ばれ | |
| 奈落 | |
| 強制ワープ回避 | |
| 所持 | |
| 撤退 | |
| 死亡生成 | |
| 水中 | |
| 落下 | |
| 近接湧出 | |
| 通常 | |
| 騎乗 |
Derived definitions
元気 (Assassin_Senior, 通常)
| Name | Value |
|---|---|
| ChangeModeLifeRatio | 0.67 |
| RockBallDamage | 40 |
| InWaterDepth | 1.6 |
| OutOfWaterOffset | 0.1 |
| SpreadDist | 8.0 |
| SmallSpreadDist | 3.0 |
| FortressTag | EnemyFortressMgr |
| FallHeight | -1.0 |
| IgnoreHell | False |