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Latest revision as of 18:07, 14 October 2018
AssassinBattle| AI definition |
|---|
| Type |
AI |
|---|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| TerritoryArea |
Float |
0.0 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| WarpDist |
Float |
|
|
| BattleBaseDist |
Float |
|
|
| WeaponIdx |
Int |
|
|
| FirstAttackResetDist |
Float |
|
|
| BattleDistOutDist |
Float |
|
|
| FirstAttackAngle |
Float |
|
|
| TiredDist |
Float |
|
|
| TiredTime |
Int |
|
|
| FirstAttackDist |
Float |
|
|
| NearTiredOffset |
Float |
|
|
Children
| Name |
Description
|
| 内側転移 |
|
| 直進不能接近 |
|
| 直進接近 |
|
| 諦め |
|
| 転移 |
|
| 通常戦闘 |
|
| 速攻 |
|
Derived definitions
プレイヤー生存 (Assassin_Middle, 通常)
| Name |
Value
|
| WarpDist |
25.0
|
| BattleBaseDist |
18.0
|
| WeaponIdx |
0
|
| FirstAttackResetDist |
6.0
|
| BattleDistOutDist |
15.0
|
| FirstAttackAngle |
0.174533
|
| TiredDist |
100.0
|
| TiredTime |
25
|
| FirstAttackDist |
5.0
|
| NearTiredOffset |
12.0
|
プレイヤー生存 (Assassin_Junior, 通常)
| Name |
Value
|
| WarpDist |
25.0
|
| BattleBaseDist |
8.0
|
| WeaponIdx |
0
|
| FirstAttackResetDist |
40.0
|
| BattleDistOutDist |
10.0
|
| FirstAttackAngle |
0.174533
|
| TiredDist |
100.0
|
| TiredTime |
25
|
| FirstAttackDist |
-1.0
|
| NearTiredOffset |
5.0
|