AIDef:AI/AnimalEscapeAfterDamage: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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|type=AI | |type=AI | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| IsUseTerritory || Bool || False || | |||
|- | |||
| IsStuckOnTerrain || Bool || False || | |||
|- | |||
| FramesStuckOnTerrain || Float || 0.0 || | |||
|- | |||
|} | |||
== MapUnitInstParams == | == MapUnitInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
IsUseTerritory | Bool | False | |
IsStuckOnTerrain | Bool | False | |
FramesStuckOnTerrain | Float | 0.0 |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
TerritoryArea | Float | 0.0 | |
EnableNoEntryAreaCheck | Bool | True |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ContinueDistance | Float | ||
ShouldEscapeDistance | Float | ||
ShouldEscapeDistanceRand | Float | ||
PenaltyScale | Float | ||
NavMeshRadiusScale | Float | ||
FramesStuckOnTerrainAction | Float | ||
NumTimesAllowStuck | Int | ||
IsSendGoalPos | Bool | ||
IsUseBeforeAction | Bool | ||
IsDynamicallyOffsetNavChar | Bool | ||
SearchNextPathRadius | Float | ||
RadiusLimit | Float | ||
ForwardDirDistCoefficient | Float | ||
DirRandomMinRatio | Float | ||
DirRangeAngle | Float | ||
RejectDistRatio | Float | ||
ContinueAddSearchAngle | Float | ||
ContinueReduceDistRatio | Float | ||
ContinueReduceRejectDistRatio | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Children
Name | Description |
---|---|
ダメージ後 | |
地形嵌り | |
最後の手段 | |
逃走 | |
逃走前 |
Derived definitions
行動 (Rabbit, 先行動_0)
Name | Value |
---|---|
ContinueDistance | 10.0 |
ShouldEscapeDistance | 18.0 |
ShouldEscapeDistanceRand | 0.0 |
PenaltyScale | 1.0 |
NavMeshRadiusScale | 1.5 |
FramesStuckOnTerrainAction | 30.0 |
NumTimesAllowStuck | 5 |
IsSendGoalPos | False |
IsUseBeforeAction | True |
IsDynamicallyOffsetNavChar | True |
SearchNextPathRadius | 7.5 |
RadiusLimit | 30.0 |
ForwardDirDistCoefficient | 0.85 |
DirRandomMinRatio | 0.9 |
DirRangeAngle | 3.49066 |
RejectDistRatio | 0.4 |
ContinueAddSearchAngle | 1.0472 |
ContinueReduceDistRatio | 0.85 |
ContinueReduceRejectDistRatio | 0.9 |
ダメージ逃走 (Boar, 通常行動)
Name | Value |
---|---|
ContinueDistance | 100.0 |
ShouldEscapeDistance | 30.0 |
ShouldEscapeDistanceRand | 10.0 |
PenaltyScale | 1.1 |
NavMeshRadiusScale | 1.5 |
FramesStuckOnTerrainAction | 30.0 |
NumTimesAllowStuck | 5 |
IsSendGoalPos | False |
IsUseBeforeAction | True |
IsDynamicallyOffsetNavChar | True |
SearchNextPathRadius | 20.0 |
RadiusLimit | 100.0 |
ForwardDirDistCoefficient | 0.85 |
DirRandomMinRatio | 0.95 |
DirRangeAngle | 3.49066 |
RejectDistRatio | 0.5 |
ContinueAddSearchAngle | 1.0472 |
ContinueReduceDistRatio | 0.85 |
ContinueReduceRejectDistRatio | 0.9 |
ダメージ逃走 (Deer, 通常行動)
Name | Value |
---|---|
ContinueDistance | 100.0 |
ShouldEscapeDistance | 30.0 |
ShouldEscapeDistanceRand | 10.0 |
PenaltyScale | 1.1 |
NavMeshRadiusScale | 1.5 |
FramesStuckOnTerrainAction | 30.0 |
NumTimesAllowStuck | 5 |
IsSendGoalPos | False |
IsUseBeforeAction | True |
IsDynamicallyOffsetNavChar | True |
SearchNextPathRadius | 20.0 |
RadiusLimit | 100.0 |
ForwardDirDistCoefficient | 0.85 |
DirRandomMinRatio | 0.95 |
DirRangeAngle | 3.49066 |
RejectDistRatio | 0.5 |
ContinueAddSearchAngle | 1.0472 |
ContinueReduceDistRatio | 0.85 |
ContinueReduceRejectDistRatio | 0.9 |
ダメージ逃走 (Sunazarashi, 通常行動)
Name | Value |
---|---|
ContinueDistance | 30.0 |
ShouldEscapeDistance | 30.0 |
ShouldEscapeDistanceRand | 0.0 |
PenaltyScale | 1.0 |
NavMeshRadiusScale | 1.5 |
FramesStuckOnTerrainAction | 30.0 |
NumTimesAllowStuck | 5 |
IsSendGoalPos | True |
IsUseBeforeAction | True |
IsDynamicallyOffsetNavChar | True |
SearchNextPathRadius | 10.0 |
RadiusLimit | 30.0 |
ForwardDirDistCoefficient | 0.85 |
DirRandomMinRatio | 0.95 |
DirRangeAngle | 3.49066 |
RejectDistRatio | 0.5 |
ContinueAddSearchAngle | 1.0472 |
ContinueReduceDistRatio | 0.85 |
ContinueReduceRejectDistRatio | 0.9 |
ダメージ逃走 (Fox, 通常行動)
Name | Value |
---|---|
ContinueDistance | 100.0 |
ShouldEscapeDistance | 30.0 |
ShouldEscapeDistanceRand | 10.0 |
PenaltyScale | 1.1 |
NavMeshRadiusScale | 1.5 |
FramesStuckOnTerrainAction | 30.0 |
NumTimesAllowStuck | 5 |
IsSendGoalPos | False |
IsUseBeforeAction | True |
IsDynamicallyOffsetNavChar | True |
SearchNextPathRadius | 20.0 |
RadiusLimit | 100.0 |
ForwardDirDistCoefficient | 0.85 |
DirRandomMinRatio | 0.95 |
DirRangeAngle | 3.49066 |
RejectDistRatio | 0.5 |
ContinueAddSearchAngle | 1.0472 |
ContinueReduceDistRatio | 0.85 |
ContinueReduceRejectDistRatio | 0.9 |
ダメージ逃走 (Sunazarashi_B, 通常行動)
Name | Value |
---|---|
ContinueDistance | 0.0 |
ShouldEscapeDistance | 3.5 |
ShouldEscapeDistanceRand | 0.0 |
PenaltyScale | 1.0 |
NavMeshRadiusScale | 2.0 |
FramesStuckOnTerrainAction | 10.0 |
NumTimesAllowStuck | 0 |
IsSendGoalPos | True |
IsUseBeforeAction | True |
IsDynamicallyOffsetNavChar | True |
SearchNextPathRadius | 0.0 |
RadiusLimit | 15.0 |
ForwardDirDistCoefficient | 0.8 |
DirRandomMinRatio | 0.85 |
DirRangeAngle | 5.23599 |
RejectDistRatio | 0.55 |
ContinueAddSearchAngle | 1.0472 |
ContinueReduceDistRatio | 0.85 |
ContinueReduceRejectDistRatio | 0.9 |
先行動 (Squirrel, ダメージ逃走)
Name | Value |
---|---|
ContinueDistance | 0.0 |
ShouldEscapeDistance | 15.0 |
ShouldEscapeDistanceRand | 0.0 |
PenaltyScale | 1.0 |
NavMeshRadiusScale | 1.2 |
FramesStuckOnTerrainAction | 30.0 |
NumTimesAllowStuck | 5 |
IsSendGoalPos | False |
IsUseBeforeAction | True |
IsDynamicallyOffsetNavChar | True |
SearchNextPathRadius | -1.0 |
RadiusLimit | 38.0 |
ForwardDirDistCoefficient | 0.85 |
DirRandomMinRatio | 0.9 |
DirRangeAngle | 3.49066 |
RejectDistRatio | 0.4 |
ContinueAddSearchAngle | 1.0472 |
ContinueReduceDistRatio | 0.85 |
ContinueReduceRejectDistRatio | 0.9 |
ダメージ逃走 (SunazarashiSP_C, 通常行動)
Name | Value |
---|---|
ContinueDistance | 5.0 |
ShouldEscapeDistance | 2.0 |
ShouldEscapeDistanceRand | 0.0 |
PenaltyScale | 1.0 |
NavMeshRadiusScale | 2.0 |
FramesStuckOnTerrainAction | 10.0 |
NumTimesAllowStuck | 0 |
IsSendGoalPos | True |
IsUseBeforeAction | True |
IsDynamicallyOffsetNavChar | True |
SearchNextPathRadius | 0.0 |
RadiusLimit | 15.0 |
ForwardDirDistCoefficient | 0.8 |
DirRandomMinRatio | 0.85 |
DirRangeAngle | 5.23599 |
RejectDistRatio | 0.55 |
ContinueAddSearchAngle | 1.0472 |
ContinueReduceDistRatio | 0.85 |
ContinueReduceRejectDistRatio | 0.9 |
ダメージ逃走 (Wolf, 通常行動)
Name | Value |
---|---|
ContinueDistance | 100.0 |
ShouldEscapeDistance | 30.0 |
ShouldEscapeDistanceRand | 10.0 |
PenaltyScale | 1.1 |
NavMeshRadiusScale | 1.5 |
FramesStuckOnTerrainAction | 30.0 |
NumTimesAllowStuck | 5 |
IsSendGoalPos | False |
IsUseBeforeAction | True |
IsDynamicallyOffsetNavChar | True |
SearchNextPathRadius | 20.0 |
RadiusLimit | 100.0 |
ForwardDirDistCoefficient | 0.85 |
DirRandomMinRatio | 0.95 |
DirRangeAngle | 3.49066 |
RejectDistRatio | 0.5 |
ContinueAddSearchAngle | 1.0472 |
ContinueReduceDistRatio | 0.85 |
ContinueReduceRejectDistRatio | 0.9 |
ダメージ逃走 (Deer_MiniGame, 通常行動)
Name | Value |
---|---|
ContinueDistance | 50.0 |
ShouldEscapeDistance | 30.0 |
ShouldEscapeDistanceRand | 0.0 |
PenaltyScale | 1.0 |
NavMeshRadiusScale | 1.25 |
FramesStuckOnTerrainAction | 30.0 |
NumTimesAllowStuck | 3 |
IsSendGoalPos | False |
IsUseBeforeAction | True |
IsDynamicallyOffsetNavChar | True |
SearchNextPathRadius | 15.0 |
RadiusLimit | 50.0 |
ForwardDirDistCoefficient | 0.75 |
DirRandomMinRatio | 0.95 |
DirRangeAngle | 3.49066 |
RejectDistRatio | 0.5 |
ContinueAddSearchAngle | 1.0472 |
ContinueReduceDistRatio | 0.85 |
ContinueReduceRejectDistRatio | 0.9 |
ダメージ逃走 (Bear, 通常行動)
Name | Value |
---|---|
ContinueDistance | 100.0 |
ShouldEscapeDistance | 30.0 |
ShouldEscapeDistanceRand | 10.0 |
PenaltyScale | 1.1 |
NavMeshRadiusScale | 1.5 |
FramesStuckOnTerrainAction | 30.0 |
NumTimesAllowStuck | 5 |
IsSendGoalPos | False |
IsUseBeforeAction | True |
IsDynamicallyOffsetNavChar | True |
SearchNextPathRadius | 20.0 |
RadiusLimit | 100.0 |
ForwardDirDistCoefficient | 0.85 |
DirRandomMinRatio | 0.95 |
DirRangeAngle | 3.49066 |
RejectDistRatio | 0.5 |
ContinueAddSearchAngle | 1.0472 |
ContinueReduceDistRatio | 0.85 |
ContinueReduceRejectDistRatio | 0.9 |
ダメージ逃走 (DomesticAnimal, 通常行動)
Name | Value |
---|---|
ContinueDistance | 5.0 |
ShouldEscapeDistance | 2.0 |
ShouldEscapeDistanceRand | 3.0 |
PenaltyScale | 1.0 |
NavMeshRadiusScale | 2.0 |
FramesStuckOnTerrainAction | 10.0 |
NumTimesAllowStuck | -1 |
IsSendGoalPos | False |
IsUseBeforeAction | True |
IsDynamicallyOffsetNavChar | True |
SearchNextPathRadius | 0.0 |
RadiusLimit | 15.0 |
ForwardDirDistCoefficient | 0.8 |
DirRandomMinRatio | 0.85 |
DirRangeAngle | 5.23599 |
RejectDistRatio | 0.4 |
ContinueAddSearchAngle | 1.0472 |
ContinueReduceDistRatio | 0.85 |
ContinueReduceRejectDistRatio | 0.9 |
ダメージ逃走 (SunazarashiSP, 通常行動)
Name | Value |
---|---|
ContinueDistance | 15.0 |
ShouldEscapeDistance | 15.0 |
ShouldEscapeDistanceRand | 0.0 |
PenaltyScale | 1.0 |
NavMeshRadiusScale | 1.5 |
FramesStuckOnTerrainAction | 30.0 |
NumTimesAllowStuck | -1 |
IsSendGoalPos | True |
IsUseBeforeAction | True |
IsDynamicallyOffsetNavChar | True |
SearchNextPathRadius | 10.0 |
RadiusLimit | 30.0 |
ForwardDirDistCoefficient | 0.85 |
DirRandomMinRatio | 0.95 |
DirRangeAngle | 3.49066 |
RejectDistRatio | 0.5 |
ContinueAddSearchAngle | 1.0472 |
ContinueReduceDistRatio | 0.85 |
ContinueReduceRejectDistRatio | 0.9 |
ダメージ逃走 (Boar_MiniGame, 通常行動)
Name | Value |
---|---|
ContinueDistance | 50.0 |
ShouldEscapeDistance | 30.0 |
ShouldEscapeDistanceRand | 0.0 |
PenaltyScale | 1.0 |
NavMeshRadiusScale | 1.25 |
FramesStuckOnTerrainAction | 30.0 |
NumTimesAllowStuck | 3 |
IsSendGoalPos | False |
IsUseBeforeAction | True |
IsDynamicallyOffsetNavChar | True |
SearchNextPathRadius | 15.0 |
RadiusLimit | 50.0 |
ForwardDirDistCoefficient | 0.75 |
DirRandomMinRatio | 0.95 |
DirRangeAngle | 3.49066 |
RejectDistRatio | 0.5 |
ContinueAddSearchAngle | 1.0472 |
ContinueReduceDistRatio | 0.85 |
ContinueReduceRejectDistRatio | 0.9 |