From ZeldaMods (Breath of the Wild)
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Revision as of 18:03, 14 October 2018
SiteBossSwordBlowOff| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ForceRecoverDist |
Vec3 |
|
|
| ForceRecoverOffset |
Vec3 |
|
|
| AddForceRecoverTime |
Int |
|
|
| IsRemoveCharacterController |
Bool |
|
|
| AddTime |
Int |
|
|
| LifeReflexRatio |
Float |
|
|
| ImpulseRatio |
Float |
|
|
| ASName |
String |
|
|
| Time |
Int |
|
|
| PosBaseRagdollRbName |
String |
|
|
| DownBackCtrlOffset |
Vec3 |
|
|
| DownFrontCtrlOffset |
Vec3 |
|
|
| WeaponDropSpeedXZ |
Float |
|
|
| WeaponDropSpeedY |
Float |
|
|
| InWaterDownTime |
Int |
|
|
| IsWaitAS |
Bool |
|
|
| ForceFinishTime |
Int |
|
|
| StableASName |
String |
|
|
| IsItemDrop |
Bool |
|
|
| OnGroundDownTime |
Int |
|
|
| GetUpGroundAngle |
Float |
|
|
| ForceEndWaterDepth |
Float |
|
|
| IsCheckVibrate |
Bool |
|
|
| StartUpdateFriction |
Int |
|
|
Derived definitions
ふっとび (SiteBossSwordCastle, ふっとび_0)
| Name |
Value
|
| ForceRecoverDist |
Vec3(x=27.0, y=30.0, z=20.0)
|
| ForceRecoverOffset |
Vec3(x=0.0, y=0.0, z=10.0)
|
| AddForceRecoverTime |
0
|
| IsRemoveCharacterController |
False
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
DownWait
|
| Time |
300
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
300
|
| IsWaitAS |
False
|
| ForceFinishTime |
300
|
| StableASName |
DownWait
|
| IsItemDrop |
False
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (SiteBossSword, ふっとび_0)
| Name |
Value
|
| ForceRecoverDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
| ForceRecoverOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
| AddForceRecoverTime |
0
|
| IsRemoveCharacterController |
False
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
DownWait
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
300
|
| StableASName |
|
| IsItemDrop |
False
|
| OnGroundDownTime |
45
|
| GetUpGroundAngle |
0.610865
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (SiteBossSwordR, ふっとび_0)
| Name |
Value
|
| ForceRecoverDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
| ForceRecoverOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
| AddForceRecoverTime |
0
|
| IsRemoveCharacterController |
False
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
DownWait
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
300
|
| StableASName |
|
| IsItemDrop |
False
|
| OnGroundDownTime |
45
|
| GetUpGroundAngle |
0.610865
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (SiteBossSwordR, ふっとび_1)
| Name |
Value
|
| ForceRecoverDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
| ForceRecoverOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
| AddForceRecoverTime |
0
|
| IsRemoveCharacterController |
False
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
DownWait
|
| Time |
30
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
300
|
| StableASName |
|
| IsItemDrop |
False
|
| OnGroundDownTime |
45
|
| GetUpGroundAngle |
0.610865
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|