AIDef:Action/ShockDynamicWeapon: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
(No difference)
|
Latest revision as of 18:03, 14 October 2018
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| HitImpactForce | Float | ||
| VelReduce | Float | ||
| KnockBackTime | Int | ||
| WeaponIdx | Int | ||
| WeaponDropSpeedXZ | Float | ||
| WeaponDropSpeedY | Float | ||
| ASName | String | ||
| ASSlot | Int |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| DropWeapon | Actor | ||
| DropDir | Vec3 |
Derived definitions
先行動 (Guardian_Mini_DetachLineBeam, 超ショック)
| Name | Value |
|---|---|
| HitImpactForce | 0.2 |
| VelReduce | 0.8 |
| KnockBackTime | 10 |
| WeaponIdx | -1 |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.2 |
| ASName | GroggyMissStart |
| ASSlot | 0 |
先行動 (Guardian_Mini, 超ショック)
| Name | Value |
|---|---|
| HitImpactForce | 0.2 |
| VelReduce | 0.8 |
| KnockBackTime | 10 |
| WeaponIdx | -1 |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.2 |
| ASName | GroggyMissStart |
| ASSlot | 0 |