AIDef:Action/RodMagicPhysBall: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 18:02, 14 October 2018

RodMagicPhysBall
AI definition
Type Action

MapUnitInstParams

Name Type Default value Description
AttackPower Int 0
ScaleTime Float 1.0
Range Float 5.0
RigidBodyName String
AttackPowerForPlayer Int -1


StaticInstParams

Name Type Default value Description
CreateActorName String
ChemicalType Int
BgCheckHeight Float
DeleteTime Int
IsUseMyRange Bool
AttackType Int
AttackIntensity Int
AttackMinPower Int


Derived definitions

Root (IceRodLv2Ice)

Name Value
CreateActorName
ChemicalType 1
BgCheckHeight 0.5
DeleteTime -1
IsUseMyRange False
AttackType 0
AttackIntensity 0
AttackMinPower 1

Root (FireRodMagic)

Name Value
CreateActorName
ChemicalType 0
BgCheckHeight -1.0
DeleteTime 240
IsUseMyRange False
AttackType 0
AttackIntensity 0
AttackMinPower 1

Root (IceRodMagic)

Name Value
CreateActorName
ChemicalType 1
BgCheckHeight -1.0
DeleteTime -1
IsUseMyRange False
AttackType 0
AttackIntensity 0
AttackMinPower 1

Root (ThunderRodMagic)

Name Value
CreateActorName ElectricWaterBall
ChemicalType 2
BgCheckHeight -1.0
DeleteTime 240
IsUseMyRange False
AttackType 0
AttackIntensity 0
AttackMinPower 1

Root (ThunderRodLv2ThunderChild)

Name Value
CreateActorName ElectricWaterBall
ChemicalType 2
BgCheckHeight -1.0
DeleteTime 240
IsUseMyRange False
AttackType 0
AttackIntensity 0
AttackMinPower 1