AIDef:Action/PreductVacuumBurstShoot: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
(No difference)
|
Latest revision as of 18:02, 14 October 2018
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| PartsKey2 | String | ||
| PartsKey3 | String | ||
| BulletOffset | Float | ||
| ASName | String | ||
| PosReduceRatio | Float | ||
| AngReduceRatio | Float | ||
| PartsKey | String | ||
| ShootOffset | Vec3 | ||
| ShootSpeed | Float | ||
| ShootRotate | Vec3 | ||
| ShootRotSpeed | Vec3 | ||
| DirMinAngle | Vec3 | ||
| DirMaxAngle | Vec3 | ||
| MaxNoiseDist | Float | ||
| OffsetHeight | Float | ||
| BaseNode | String | ||
| RotSpd | Float | ||
| IsReuseBullet | Bool | ||
| SeqBank | Int | ||
| TargetBone | Int |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 | ||
| TargetVel | Vec3 |
Derived definitions
中行動 (Octarock_Forest, 地上隠れオクタ砲)
| Name | Value |
|---|---|
| PartsKey2 | ShootActor2 |
| PartsKey3 | ShootActor3 |
| BulletOffset | 10.0 |
| ASName | HideAttack |
| PosReduceRatio | 0.0 |
| AngReduceRatio | 0.0 |
| PartsKey | ShootActor |
| ShootOffset | Vec3(x=0.0, y=-0.20000000298023224, z=0.5) |
| ShootSpeed | 1.5 |
| ShootRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| ShootRotSpeed | Vec3(x=0.5235987901687622, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
| MaxNoiseDist | 0.5 |
| OffsetHeight | 0.8 |
| BaseNode | Skl_Root |
| RotSpd | 0.349066 |
| IsReuseBullet | True |
| SeqBank | 0 |
| TargetBone | 0 |