AIDef:Action/PlayerSlippingDown: Difference between revisions

From ZeldaMods (Breath of the Wild)
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imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 18:02, 14 October 2018

PlayerSlippingDown
AI definition
Type Action

StaticInstParams

Name Type Default value Description
DamageInterval Float
DamageVal Int
ChangeableInterval Float
ChangeableIntervalInAir Float
EnableSpeedDamage Float


DynamicInstParams

Name Type Default value Description
InitAddLinearImpulse Float
InitAddRollImpulse Float
IsAddImpulse Bool


Derived definitions

ラグドール (Player_Link, バリア吹き飛び)

Name Value
DamageInterval 30.0
DamageVal 1
ChangeableInterval 90.0
ChangeableIntervalInAir 30.0
EnableSpeedDamage 5.0

滑落 (Player_Link, Normal)

Name Value
DamageInterval 15.0
DamageVal 1
ChangeableInterval 90.0
ChangeableIntervalInAir 40.0
EnableSpeedDamage 15.0