AIDef:Action/PlayerDestinationMove: Difference between revisions
From ZeldaMods (Breath of the Wild)
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Latest revision as of 18:02, 14 October 2018
PlayerDestinationMove| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| DecSpdDist |
Float |
|
|
| DecStickValue |
Float |
|
|
| ForceTurnDist |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| DestPosX |
Float |
|
|
| DestPosY |
Float |
|
|
| DestPosZ |
Float |
|
|
| StickValue |
Float |
|
|
Derived definitions
直進 (Player_Link, 目的地に移動)
| Name |
Value
|
| DecSpdDist |
0.0
|
| DecStickValue |
0.0
|
| ForceTurnDist |
3.0
|
適当移動 (Player_Link, 目的地に移動)
| Name |
Value
|
| DecSpdDist |
0.0
|
| DecStickValue |
0.0
|
| ForceTurnDist |
3.0
|
Demo_PlayerGoStraightAhead (Player_Link)
| Name |
Value
|
| DecSpdDist |
0.0
|
| DecStickValue |
0.0
|
| ForceTurnDist |
3.0
|