AIDef:Action/PlayerBeamMove: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
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|type=Action
|type=Action
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| AttackAttrEventKill || Bool || False ||
|-
|}


== MapUnitInstParams ==
== MapUnitInstParams ==

Latest revision as of 15:00, 22 October 2018

PlayerBeamMove
AI definition
Type Action

AITreeVariables

Name Type Default value Description
AttackAttrEventKill Bool False


MapUnitInstParams

Name Type Default value Description
AttackLevel Int 1
AttackDirType Int -1
AttackPower Int 0
ScaleTime Float 1.0
Range Float 5.0
RigidBodyName String
AttackPowerForPlayer Int -1


StaticInstParams

Name Type Default value Description
LevelRangeMult Float
LevelAtkMult Int
LevelScaleMult Float
IsLevelOneScaleOne Bool
LevelBaseScaleAdd Int
AttackIntensity Int
AttackMinPower Int


Derived definitions

Root (PlayerBeam)

Name Value
LevelRangeMult 1.0
LevelAtkMult 1
LevelScaleMult 1.0
IsLevelOneScaleOne True
LevelBaseScaleAdd 0
AttackIntensity 0
AttackMinPower 1