From ZeldaMods (Breath of the Wild)
Jump to navigation
Jump to search
Latest revision as of 18:01, 14 October 2018
MoveByAnimeDrivenCheckNavMesh| AI definition |
|---|
| Type |
Action |
|---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 移動 (NpcTravelerWarrior, 戦闘)
- 2.2 行動 (NpcTravelerWarrior, 後行動)
- 2.3 行動 (NpcTravelerWarrior, 後退)
- 2.4 移動 (NpcTravelerWarriorRider, 戦闘)
- 2.5 行動 (NpcTravelerWarriorRider, 後行動)
- 2.6 行動 (NpcTravelerWarriorRider, 後退)
- 2.7 移動 (NpcStrangeBeacon2, 戦闘)
- 2.8 行動 (NpcStrangeBeacon2, 後退)
- 2.9 移動 (NpcWarrior, 戦闘)
- 2.10 行動 (NpcWarrior, 後退)
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ASKeyName |
String |
|
|
| TargetBoneName |
String |
|
|
| IsChangeable |
Bool |
|
|
| IsIgnoreSameAS |
Bool |
|
|
Derived definitions
移動 (NpcTravelerWarrior, 戦闘)
| Name |
Value
|
| ASKeyName |
GuardMove
|
| TargetBoneName |
Root
|
| IsChangeable |
True
|
| IsIgnoreSameAS |
False
|
行動 (NpcTravelerWarrior, 後行動)
| Name |
Value
|
| ASKeyName |
GuardMoveLoop
|
| TargetBoneName |
Root
|
| IsChangeable |
True
|
| IsIgnoreSameAS |
True
|
行動 (NpcTravelerWarrior, 後退)
| Name |
Value
|
| ASKeyName |
GuardMoveLoop
|
| TargetBoneName |
Root
|
| IsChangeable |
True
|
| IsIgnoreSameAS |
False
|
移動 (NpcTravelerWarriorRider, 戦闘)
| Name |
Value
|
| ASKeyName |
GuardMove
|
| TargetBoneName |
Root
|
| IsChangeable |
True
|
| IsIgnoreSameAS |
False
|
行動 (NpcTravelerWarriorRider, 後行動)
| Name |
Value
|
| ASKeyName |
GuardMoveLoop
|
| TargetBoneName |
Root
|
| IsChangeable |
True
|
| IsIgnoreSameAS |
True
|
行動 (NpcTravelerWarriorRider, 後退)
| Name |
Value
|
| ASKeyName |
GuardMoveLoop
|
| TargetBoneName |
Root
|
| IsChangeable |
True
|
| IsIgnoreSameAS |
False
|
移動 (NpcStrangeBeacon2, 戦闘)
| Name |
Value
|
| ASKeyName |
GuardMove
|
| TargetBoneName |
Root
|
| IsChangeable |
True
|
| IsIgnoreSameAS |
False
|
行動 (NpcStrangeBeacon2, 後退)
| Name |
Value
|
| ASKeyName |
GuardMoveLoop
|
| TargetBoneName |
Root
|
| IsChangeable |
True
|
| IsIgnoreSameAS |
True
|
移動 (NpcWarrior, 戦闘)
| Name |
Value
|
| ASKeyName |
GuardMove
|
| TargetBoneName |
Root
|
| IsChangeable |
True
|
| IsIgnoreSameAS |
False
|
行動 (NpcWarrior, 後退)
| Name |
Value
|
| ASKeyName |
GuardMoveLoop
|
| TargetBoneName |
Root
|
| IsChangeable |
True
|
| IsIgnoreSameAS |
True
|