AIDef:Action/MoveByAnimeDrivenCheckNavMesh: Difference between revisions

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imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 18:01, 14 October 2018

MoveByAnimeDrivenCheckNavMesh
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASKeyName String
TargetBoneName String
IsChangeable Bool
IsIgnoreSameAS Bool


Derived definitions

移動 (NpcTravelerWarrior, 戦闘)

Name Value
ASKeyName GuardMove
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

行動 (NpcTravelerWarrior, 後行動)

Name Value
ASKeyName GuardMoveLoop
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS True

行動 (NpcTravelerWarrior, 後退)

Name Value
ASKeyName GuardMoveLoop
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

移動 (NpcTravelerWarriorRider, 戦闘)

Name Value
ASKeyName GuardMove
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

行動 (NpcTravelerWarriorRider, 後行動)

Name Value
ASKeyName GuardMoveLoop
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS True

行動 (NpcTravelerWarriorRider, 後退)

Name Value
ASKeyName GuardMoveLoop
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

移動 (NpcStrangeBeacon2, 戦闘)

Name Value
ASKeyName GuardMove
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

行動 (NpcStrangeBeacon2, 後退)

Name Value
ASKeyName GuardMoveLoop
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS True

移動 (NpcWarrior, 戦闘)

Name Value
ASKeyName GuardMove
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

行動 (NpcWarrior, 後退)

Name Value
ASKeyName GuardMoveLoop
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS True