AIDef:Action/LandRagdoll: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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Line 3: | Line 3: | ||
|type=Action | |type=Action | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| CRBOffsetUnit || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== StaticInstParams == | == StaticInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
CRBOffsetUnit | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ASName | String | ||
Time | Int | ||
PosBaseRagdollRbName | String | ||
DownBackCtrlOffset | Vec3 | ||
DownFrontCtrlOffset | Vec3 | ||
WeaponDropSpeedXZ | Float | ||
WeaponDropSpeedY | Float | ||
InWaterDownTime | Int | ||
IsWaitAS | Bool | ||
ForceFinishTime | Int | ||
StableASName | String | ||
IsItemDrop | Bool | ||
OnGroundDownTime | Int | ||
GetUpGroundAngle | Float | ||
ForceEndWaterDepth | Float | ||
IsCheckVibrate | Bool | ||
StartUpdateFriction | Int |
Derived definitions
該当 (Stal_Bokoblin_Junior_Body, 焼死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 120 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
後行動 (Stal_Bokoblin_Junior_Body, 感電死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 120 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
後行動 (Stal_Bokoblin_Junior_Body, 焼死リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
後行動 (Stal_Bokoblin_Junior_Body, 凍死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
先行動 (Stal_Bokoblin_Junior_Body, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
落下死 (Stal_Bokoblin_Junior_Body, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
先行動 (Enemy_Golem_Fire_R, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (ForestGiant_Middle, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Lizalfos, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
該当 (Lizalfos, 焼死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos, 感電死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos, 焼死リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos, 凍死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
自然死 (Lizalfos, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Lizalfos, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
濡死 (Lizalfos, 死亡)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
落下死 (Lizalfos, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Bokoblin_Red, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
該当 (Bokoblin_Red, 焼死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 120 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
後行動 (Bokoblin_Red, 感電死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 120 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
後行動 (Bokoblin_Red, 焼死リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
後行動 (Bokoblin_Red, 凍死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
自然死 (Bokoblin_Red, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
先行動 (Bokoblin_Red, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
濡死 (Bokoblin_Red, 死亡)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
落下死 (Bokoblin_Red, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
先行動 (ForestGiant_Senior, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Assassin_Middle_Azito, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
子0 (Assassin_Middle_Azito, 炎上ラグドール)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
子0 (Assassin_Middle_Azito, 電撃ラグドール)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Assassin_Middle_Azito, 死亡ラグドール中)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Assassin_Middle_Azito, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Assassin_Middle_Quest, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
子0 (Assassin_Middle_Quest, 炎上ラグドール)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
子0 (Assassin_Middle_Quest, 電撃ラグドール)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Assassin_Middle_Quest, 死亡ラグドール中)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Assassin_Middle_Quest, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Assassin_Middle, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
子0 (Assassin_Middle, 炎上ラグドール)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
子0 (Assassin_Middle, 電撃ラグドール)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Assassin_Middle, 死亡ラグドール中)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Assassin_Middle, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (ForestGiant, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Lynel_Senior, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Golem_Senior, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Lizalfos_Fire, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
該当 (Lizalfos_Fire, 焼死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Fire, 感電死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Fire, 焼死リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Fire, 凍死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
自然死 (Lizalfos_Fire, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Lizalfos_Fire, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
濡死 (Lizalfos_Fire, 死亡)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
落下死 (Lizalfos_Fire, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Golem_Little, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Golem_Little, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Bokoblin_Senior, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
該当 (Bokoblin_Senior, 焼死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 120 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
後行動 (Bokoblin_Senior, 感電死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 120 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
後行動 (Bokoblin_Senior, 焼死リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
後行動 (Bokoblin_Senior, 凍死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
自然死 (Bokoblin_Senior, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
先行動 (Bokoblin_Senior, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
濡死 (Bokoblin_Senior, 死亡)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
落下死 (Bokoblin_Senior, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
ふっとび (Bokoblin_Rapid, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
該当 (Bokoblin_Rapid, 焼死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 120 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
後行動 (Bokoblin_Rapid, 感電死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 120 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
後行動 (Bokoblin_Rapid, 焼死リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
後行動 (Bokoblin_Rapid, 凍死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
自然死 (Bokoblin_Rapid, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
先行動 (Bokoblin_Rapid, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
濡死 (Bokoblin_Rapid, 死亡)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
落下死 (Bokoblin_Rapid, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
ふっとび (Lizalfos_Electric, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
該当 (Lizalfos_Electric, 焼死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Electric, 感電死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Electric, 焼死リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Electric, 凍死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
自然死 (Lizalfos_Electric, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Lizalfos_Electric, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
濡死 (Lizalfos_Electric, 死亡)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
落下死 (Lizalfos_Electric, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Moriblin_Senior, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
該当 (Moriblin_Senior, 焼死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Moriblin_Senior, 感電死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Moriblin_Senior, 焼死リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Moriblin_Senior, 凍死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
自然死 (Moriblin_Senior, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Moriblin_Senior, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
濡死 (Moriblin_Senior, 死亡)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
落下死 (Moriblin_Senior, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Golem_Middle, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Assassin_Junior, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
子0 (Assassin_Junior, 炎上ラグドール)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
子0 (Assassin_Junior, 電撃ラグドール)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Assassin_Junior, 死亡ラグドール中)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Assassin_Junior, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Lynel_Middle, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Assassin_Middle_Azito_DLC, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
子0 (Assassin_Middle_Azito_DLC, 炎上ラグドール)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
子0 (Assassin_Middle_Azito_DLC, 電撃ラグドール)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Assassin_Middle_Azito_DLC, 死亡ラグドール中)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Assassin_Middle_Azito_DLC, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Lizalfos_Bone, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
該当 (Lizalfos_Bone, 焼死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Bone, 感電死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Bone, 焼死リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Bone, 凍死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Lizalfos_Bone, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
落下死 (Lizalfos_Bone, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Moriblin_Blue, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
該当 (Moriblin_Blue, 焼死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Moriblin_Blue, 感電死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Moriblin_Blue, 焼死リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Moriblin_Blue, 凍死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
自然死 (Moriblin_Blue, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Moriblin_Blue, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
濡死 (Moriblin_Blue, 死亡)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
落下死 (Moriblin_Blue, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Stal_Moriblin_Bone, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
該当 (Stal_Moriblin_Bone, 焼死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Stal_Moriblin_Bone, 感電死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Stal_Moriblin_Bone, 焼死リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Stal_Moriblin_Bone, 凍死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Stal_Moriblin_Bone, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
落下死 (Stal_Moriblin_Bone, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Lynel, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (StalForestGiant, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (StalForestGiant, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Lizalfos_Senior, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
該当 (Lizalfos_Senior, 焼死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Senior, 感電死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Senior, 焼死リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Senior, 凍死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
自然死 (Lizalfos_Senior, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Lizalfos_Senior, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
濡死 (Lizalfos_Senior, 死亡)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
落下死 (Lizalfos_Senior, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Golem_Little_Ice, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Golem_Little_Ice, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Assassin_Junior_Shooter, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
子0 (Assassin_Junior_Shooter, 炎上ラグドール)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
子0 (Assassin_Junior_Shooter, 電撃ラグドール)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Assassin_Junior_Shooter, 死亡ラグドール中)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Assassin_Junior_Shooter, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Assassin_Junior_Azito_Shooter, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
子0 (Assassin_Junior_Azito_Shooter, 炎上ラグドール)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
子0 (Assassin_Junior_Azito_Shooter, 電撃ラグドール)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Assassin_Junior_Azito_Shooter, 死亡ラグドール中)
Name | Value |
---|---|
ASName | DownWait |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Assassin_Junior_Azito_Shooter, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Golem, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Golem_Little_Fire, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Golem_Little_Fire, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Lizalfos_Middle, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
該当 (Lizalfos_Middle, 焼死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Middle, 感電死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Middle, 焼死リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Middle, 凍死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
自然死 (Lizalfos_Middle, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Lizalfos_Middle, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
濡死 (Lizalfos_Middle, 死亡)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
落下死 (Lizalfos_Middle, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Lizalfos_Ice, 大落下)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
該当 (Lizalfos_Ice, 焼死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Ice, 感電死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Ice, 焼死リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Ice, 凍死)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
自然死 (Lizalfos_Ice, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Lizalfos_Ice, 死亡生成)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
濡死 (Lizalfos_Ice, 死亡)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
落下死 (Lizalfos_Ice, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |