AIDef:Action/KokkoMoveWithJump: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 18:00, 14 October 2018

KokkoMoveWithJump
AI definition
Type Action

StaticInstParams

Name Type Default value Description
JumpDir Vec3
JumpSpeed Float
Speed Float
ASName String
AngularSpeed Float
IsIgnoreSameAS Bool
IsCancelRequestedPathFirst Bool
IsChangeable Bool
NavMeshGoalDistanceTolerance Float
AvoidPlayer Bool
UseLocalSteering Bool


DynamicInstParams

Name Type Default value Description
IsJump Bool
TargetPos Vec3


Derived definitions

逃走 (Kokko, ダメージ逃走)

Name Value
JumpDir Vec3(x=0.0, y=1.0, z=0.0)
JumpSpeed 5.0
Speed 0.126667
ASName Run
AngularSpeed 0.0872665
IsIgnoreSameAS True
IsCancelRequestedPathFirst False
IsChangeable True
NavMeshGoalDistanceTolerance 1.0
AvoidPlayer True
UseLocalSteering True

逃走 (KakarikoKokko, ダメージ逃走)

Name Value
JumpDir Vec3(x=0.0, y=1.0, z=0.0)
JumpSpeed 5.0
Speed 0.126667
ASName Run
AngularSpeed 0.0872665
IsIgnoreSameAS True
IsCancelRequestedPathFirst False
IsChangeable True
NavMeshGoalDistanceTolerance 1.0
AvoidPlayer True
UseLocalSteering True