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Latest revision as of 18:00, 14 October 2018
IgniteGrabAndShoot| AI definition |
|---|
| Type |
Action |
|---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 戦闘攻撃 (Stal_Bokoblin_Junior_Body, レンジ外)
- 3.2 戦闘攻撃 (Stal_Bokoblin_Junior_Body, 遠距離素手)
- 3.3 戦闘攻撃 (Stal_Bokoblin_Junior_Body, 浮遊物発見)
- 3.4 戦闘攻撃 (Bokoblin_Red, レンジ外)
- 3.5 戦闘攻撃 (Bokoblin_Red, 遠距離素手)
- 3.6 戦闘攻撃 (Bokoblin_Red, 浮遊物発見)
- 3.7 戦闘攻撃 (Bokoblin_Senior, レンジ外)
- 3.8 戦闘攻撃 (Bokoblin_Senior, 遠距離素手)
- 3.9 戦闘攻撃 (Bokoblin_Senior, 浮遊物発見)
- 3.10 戦闘攻撃 (Bokoblin_Rapid, レンジ外)
- 3.11 戦闘攻撃 (Bokoblin_Rapid, 遠距離素手)
- 3.12 戦闘攻撃 (Bokoblin_Rapid, 浮遊物発見)
- 3.13 戦闘攻撃 (Moriblin_Senior, 対象見張り台)
- 3.14 戦闘攻撃 (Moriblin_Blue, 対象見張り台)
- 3.15 戦闘攻撃 (Stal_Moriblin_Bone, 対象見張り台)
StaticInstParams
| Name |
Type |
Default value |
Description
|
| RotSpd |
Float |
|
|
| ShootSpd |
Float |
|
|
| ShootAng |
Float |
|
|
| BlurMax |
Vec3 |
|
|
| GrabIdx |
Int |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
| IgniteHandle |
BaseProcHandle |
|
|
Derived definitions
戦闘攻撃 (Stal_Bokoblin_Junior_Body, レンジ外)
| Name |
Value
|
| RotSpd |
0.523599
|
| ShootSpd |
1.0
|
| ShootAng |
0.523599
|
| BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
| GrabIdx |
1
|
戦闘攻撃 (Stal_Bokoblin_Junior_Body, 遠距離素手)
| Name |
Value
|
| RotSpd |
0.523599
|
| ShootSpd |
1.0
|
| ShootAng |
0.523599
|
| BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
| GrabIdx |
1
|
戦闘攻撃 (Stal_Bokoblin_Junior_Body, 浮遊物発見)
| Name |
Value
|
| RotSpd |
0.523599
|
| ShootSpd |
1.0
|
| ShootAng |
0.523599
|
| BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
| GrabIdx |
1
|
戦闘攻撃 (Bokoblin_Red, レンジ外)
| Name |
Value
|
| RotSpd |
0.523599
|
| ShootSpd |
1.0
|
| ShootAng |
0.523599
|
| BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
| GrabIdx |
1
|
戦闘攻撃 (Bokoblin_Red, 遠距離素手)
| Name |
Value
|
| RotSpd |
0.523599
|
| ShootSpd |
1.0
|
| ShootAng |
0.523599
|
| BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
| GrabIdx |
1
|
戦闘攻撃 (Bokoblin_Red, 浮遊物発見)
| Name |
Value
|
| RotSpd |
0.523599
|
| ShootSpd |
1.0
|
| ShootAng |
0.523599
|
| BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
| GrabIdx |
1
|
戦闘攻撃 (Bokoblin_Senior, レンジ外)
| Name |
Value
|
| RotSpd |
0.523599
|
| ShootSpd |
1.0
|
| ShootAng |
0.523599
|
| BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
| GrabIdx |
1
|
戦闘攻撃 (Bokoblin_Senior, 遠距離素手)
| Name |
Value
|
| RotSpd |
0.523599
|
| ShootSpd |
1.0
|
| ShootAng |
0.523599
|
| BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
| GrabIdx |
1
|
戦闘攻撃 (Bokoblin_Senior, 浮遊物発見)
| Name |
Value
|
| RotSpd |
0.523599
|
| ShootSpd |
1.0
|
| ShootAng |
0.523599
|
| BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
| GrabIdx |
1
|
戦闘攻撃 (Bokoblin_Rapid, レンジ外)
| Name |
Value
|
| RotSpd |
0.523599
|
| ShootSpd |
1.0
|
| ShootAng |
0.523599
|
| BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
| GrabIdx |
1
|
戦闘攻撃 (Bokoblin_Rapid, 遠距離素手)
| Name |
Value
|
| RotSpd |
0.523599
|
| ShootSpd |
1.0
|
| ShootAng |
0.523599
|
| BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
| GrabIdx |
1
|
戦闘攻撃 (Bokoblin_Rapid, 浮遊物発見)
| Name |
Value
|
| RotSpd |
0.523599
|
| ShootSpd |
1.0
|
| ShootAng |
0.523599
|
| BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
| GrabIdx |
1
|
戦闘攻撃 (Moriblin_Senior, 対象見張り台)
| Name |
Value
|
| RotSpd |
0.314159
|
| ShootSpd |
1.0
|
| ShootAng |
0.785398
|
| BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
| GrabIdx |
1
|
戦闘攻撃 (Moriblin_Blue, 対象見張り台)
| Name |
Value
|
| RotSpd |
0.314159
|
| ShootSpd |
1.0
|
| ShootAng |
0.785398
|
| BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
| GrabIdx |
1
|
戦闘攻撃 (Stal_Moriblin_Bone, 対象見張り台)
| Name |
Value
|
| RotSpd |
0.314159
|
| ShootSpd |
1.0
|
| ShootAng |
0.785398
|
| BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
| GrabIdx |
1
|