From ZeldaMods (Breath of the Wild)
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Latest revision as of 18:00, 14 October 2018
HorseRideLoopAttack| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| FinishAS |
String |
|
|
| LoopAttackTime |
Int |
|
|
| IsFinishByAtHit |
Bool |
|
|
| ASName |
String |
|
|
| WeaponIdx |
Int |
|
|
| IsNoRodAttack |
Bool |
|
|
| UpperBodyASSlot |
Int |
|
|
| LowerBodyASSlot |
Int |
|
|
Derived definitions
攻撃 (Stal_Bokoblin_Junior_Body, 戦闘攻撃)
| Name |
Value
|
| FinishAS |
HorseAttackEnd
|
| LoopAttackTime |
240
|
| IsFinishByAtHit |
True
|
| ASName |
HorseAttack
|
| WeaponIdx |
0
|
| IsNoRodAttack |
True
|
| UpperBodyASSlot |
0
|
| LowerBodyASSlot |
1
|
待機 (Stal_Bokoblin_Junior_Body, 戦闘攻撃)
| Name |
Value
|
| FinishAS |
HorseAttackEnd
|
| LoopAttackTime |
240
|
| IsFinishByAtHit |
True
|
| ASName |
HorseAttack
|
| WeaponIdx |
0
|
| IsNoRodAttack |
True
|
| UpperBodyASSlot |
0
|
| LowerBodyASSlot |
1
|
攻撃 (Bokoblin_Red, 戦闘攻撃)
| Name |
Value
|
| FinishAS |
HorseAttackEnd
|
| LoopAttackTime |
240
|
| IsFinishByAtHit |
True
|
| ASName |
HorseAttack
|
| WeaponIdx |
0
|
| IsNoRodAttack |
True
|
| UpperBodyASSlot |
0
|
| LowerBodyASSlot |
1
|
待機 (Bokoblin_Red, 戦闘攻撃)
| Name |
Value
|
| FinishAS |
HorseAttackEnd
|
| LoopAttackTime |
240
|
| IsFinishByAtHit |
True
|
| ASName |
HorseAttack
|
| WeaponIdx |
0
|
| IsNoRodAttack |
True
|
| UpperBodyASSlot |
0
|
| LowerBodyASSlot |
1
|
攻撃 (Bokoblin_Senior, 戦闘攻撃)
| Name |
Value
|
| FinishAS |
HorseAttackEnd
|
| LoopAttackTime |
240
|
| IsFinishByAtHit |
True
|
| ASName |
HorseAttack
|
| WeaponIdx |
0
|
| IsNoRodAttack |
True
|
| UpperBodyASSlot |
0
|
| LowerBodyASSlot |
1
|
待機 (Bokoblin_Senior, 戦闘攻撃)
| Name |
Value
|
| FinishAS |
HorseAttackEnd
|
| LoopAttackTime |
240
|
| IsFinishByAtHit |
True
|
| ASName |
HorseAttack
|
| WeaponIdx |
0
|
| IsNoRodAttack |
True
|
| UpperBodyASSlot |
0
|
| LowerBodyASSlot |
1
|
攻撃 (Bokoblin_Rapid, 戦闘攻撃)
| Name |
Value
|
| FinishAS |
HorseAttackEnd
|
| LoopAttackTime |
240
|
| IsFinishByAtHit |
True
|
| ASName |
HorseAttack
|
| WeaponIdx |
0
|
| IsNoRodAttack |
True
|
| UpperBodyASSlot |
0
|
| LowerBodyASSlot |
1
|
待機 (Bokoblin_Rapid, 戦闘攻撃)
| Name |
Value
|
| FinishAS |
HorseAttackEnd
|
| LoopAttackTime |
240
|
| IsFinishByAtHit |
True
|
| ASName |
HorseAttack
|
| WeaponIdx |
0
|
| IsNoRodAttack |
True
|
| UpperBodyASSlot |
0
|
| LowerBodyASSlot |
1
|