AIDef:Action/HorseEatAction: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 18:00, 14 October 2018

HorseEatAction
AI definition
Type Action

StaticInstParams

Name Type Default value Description
TargetDirToStickX Float
TargetDistOffset Float
TargetDistToStickY Float
MaxStickXForEat Float
MaxStickYForEat Float
DelayFrames Float


DynamicInstParams

Name Type Default value Description
TargetActor Actor


Derived definitions

食べる (BoneHorse, 食べに行く)

Name Value
TargetDirToStickX 1.43
TargetDistOffset 1.7
TargetDistToStickY 2.0
MaxStickXForEat 1.5
MaxStickYForEat 1.5
DelayFrames 45.0

食べる (NushiHorse, 食べに行く)

Name Value
TargetDirToStickX 1.43
TargetDistOffset 1.7
TargetDistToStickY 2.0
MaxStickXForEat 1.5
MaxStickYForEat 1.5
DelayFrames 45.0

食べる (Horse, 食べに行く)

Name Value
TargetDirToStickX 1.43
TargetDistOffset 1.7
TargetDistToStickY 2.0
MaxStickXForEat 1.5
MaxStickYForEat 1.5
DelayFrames 45.0

食べる (HorseLarge, 食べに行く)

Name Value
TargetDirToStickX 1.43
TargetDistOffset 2.55
TargetDistToStickY 1.33
MaxStickXForEat 1.5
MaxStickYForEat 1.5
DelayFrames 15.0