AIDef:Action/HingeMagneFixedRigid: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
Line 3: Line 3:
|type=Action
|type=Action
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| MagneStickLength || Float || 1.0 ||
|-
| IsTargetFixedAcceptor || Bool || False ||
|-
|}


== MapUnitInstParams ==
== MapUnitInstParams ==

Latest revision as of 15:00, 22 October 2018

HingeMagneFixedRigid
AI definition
Type Action

AITreeVariables

Name Type Default value Description
MagneStickLength Float 1.0
IsTargetFixedAcceptor Bool False


MapUnitInstParams

Name Type Default value Description
GrabbedMagneReleaseTime Float 1.0


Derived definitions

はめ込まれた (DgnObj_DLC_IbutsuShaft_A_04, 通常)

No overridden parameters.