AIDef:Action/GuardianChargeBeam: Difference between revisions
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imported>Leoetlino |
imported>Leoetlino |
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! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| Time || Float || || | | Time || Float || || Wait for X frames | ||
|- | |- | ||
| TimeRand || Float || || | | TimeRand || Float || || Wait for an ''additional'' X frames 20% of the time in Master Mode | ||
|- | |- | ||
| ChargeRadius || Float || || | | ChargeRadius || Float || || | ||
| Line 35: | Line 35: | ||
|- | |- | ||
|} | |} | ||
== DynamicInstParams == | == DynamicInstParams == | ||
Latest revision as of 10:11, 22 October 2018
| AI definition | |
|---|---|
| Type | Action |
Waits until the configured amount of frames have elapsed.
Init function
void AI_Action_GuardianChargeBeam::init(AI_Action_GuardianChargeBeam *this)
{
this->elapsedTime = 0.0;
this->chargeTime = *this->pTime;
if ( aoc2::sInstance
&& aoc2::sInstance->hardModeEnabledFlag & 1
&& aoc2::sInstance->aocFlags & 0x40
&& !(5LL * sead::Random::getU32(sead::GlobalRandom::sInstance) & 0x700000000LL) ) // probability is 20%
{
this->chargeTime += *this->pTimeRand;
}
}
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| Time | Float | Wait for X frames | |
| TimeRand | Float | Wait for an additional X frames 20% of the time in Master Mode | |
| ChargeRadius | Float | ||
| Color | Vec3 |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Derived definitions
チャージ (Guardian_A, ビーム攻撃)
| Name | Value |
|---|---|
| Time | 10.0 |
| TimeRand | 0.0 |
| ChargeRadius | 0.75 |
| Color | Vec3(x=30.0, y=30.0, z=30.0) |
チャージ (RemainsWind_Battery_A_01, 行動)
| Name | Value |
|---|---|
| Time | 10.0 |
| TimeRand | 0.0 |
| ChargeRadius | 0.75 |
| Color | Vec3(x=30.0, y=30.0, z=30.0) |
チャージ (GuardianBeamCannon, 行動)
| Name | Value |
|---|---|
| Time | 10.0 |
| TimeRand | 25.0 |
| ChargeRadius | 0.75 |
| Color | Vec3(x=30.0, y=30.0, z=30.0) |